vidiware Posted April 23, 2002 Share Posted April 23, 2002 Do you know about programs with the ability to do:* Convert 3d studio max (*.Max) files to Voxels/Shp?* Make (a lot of) Bmp-files to one Avi file (so you can convert them to *.bik and use them in RA2)* Free Grapich program that can handle pallets (*.pal files). Not Trial programs like PSP.* A program that can convert 3d models from half-life/other 3d shooter to shp/voxelIf anybody know about programs doing this please reply...I neeed help... Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 23, 2002 Share Posted April 23, 2002 3d explorer half-covers no, 4 (it converts quake to .x and other formats). I have it. If you need a conversion, send me the file, if it's small. But likely you have nothing to work it for.There are no voxel converters. Sorry.XBF converters will come, but you'll have to wait some time. Quote Link to comment Share on other sites More sharing options...
vidiware Posted April 23, 2002 Author Share Posted April 23, 2002 I don't have quake, so...HAlf-Life have 100s of mods with models, if they could eayily be shps it would be nice Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 24, 2002 Share Posted April 24, 2002 Nothing for 3d to SHP except a prog that only westwood has that is voxel to shp. Quote Link to comment Share on other sites More sharing options...
vidiware Posted April 26, 2002 Author Share Posted April 26, 2002 how do you know westwood has?? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 26, 2002 Share Posted April 26, 2002 What? Voxel-SHP convertor? Please, Westwood, release it!!!! Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 26, 2002 Share Posted April 26, 2002 I read an article about C&C, from which I deduced that they had this. Quote Link to comment Share on other sites More sharing options...
vidiware Posted April 28, 2002 Author Share Posted April 28, 2002 How can we get it? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 29, 2002 Share Posted April 29, 2002 I don't think you can... although I might contact gob to contact WW about it. Quote Link to comment Share on other sites More sharing options...
vidiware Posted April 29, 2002 Author Share Posted April 29, 2002 Why Dont make a list of questions aobut modding to ww?If they can release som info and progs they use(homemade)...++It would be nice if we got an answer! (question to an english man is it an or a andswer)? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 29, 2002 Share Posted April 29, 2002 Ok. I'll talk to gob, and we might get something like an interview etc, but I can't promise anything at this stage.We'll have to wait for his answer. Quote Link to comment Share on other sites More sharing options...
Rodman49 Posted April 29, 2002 Share Posted April 29, 2002 You can convert Half-Life/Quake models to RA2 via a tutorial from The Map Makers - http://ra2tmm.eclipsemods.com Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 1, 2002 Author Share Posted May 1, 2002 Cool Thanx Quote Link to comment Share on other sites More sharing options...
Mike2k Posted May 1, 2002 Share Posted May 1, 2002 Hmm, I'm quite sure there was a 3d to vxl convertor but I don't know where the hell it went :-/-Mike Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 2, 2002 Share Posted May 2, 2002 You thing making models is easier than making voxels? Hm...But that SHP/VXL convertor is a good idea. I wonder how much wants WW to release it. But if in Emperor are only polygon models, it's for them unusable, I think. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.