Nuclear_harvester Posted December 23, 2012 Share Posted December 23, 2012 well i started to think that westwood unfinished dune2k and release it too often? some missions are allies that shouldnt be there, putting fremen and atreides in mission ordos 4, make the smugglers not attack fremen , but harkonnen and emperor does it (both red) howewer aftermatch whole atreides base is intact while fremens no. both fremen and atreides have no AI . but they are not destroyed at all. i noted that atreides units destroy smugglers units while smugglers not attack the atreides. are there around ANY PRE-RELEASE dune2000 versions? want to check something in ordos mission 6 map 2 and map 1 , smugglers are allied with ordos, but smugglers have no AI. on ORGINAL DUNE2000 CD BOX it says that you can be allied with smugglers, well .. somebody explain Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 23, 2012 Share Posted December 23, 2012 as said dune 2000 was just roughly made and gave out... as it has no tutorial, ai balance issues, map bugs, no decent editor, released before time, said remake of dune 2 but not even comparable... well half the missions you wont find any ai... leave the game at tht and you put some other ai... well practice ai in my game needs refinary and barrack or theyll sell themselves... ai attacks walls till we damage a building in the ai's vehicle radius(see my emperor mod error reports which will be put up after this week... Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 23, 2012 Author Share Posted December 23, 2012 my chrismas dream is have all houses in each map so hardcore mode (evry mission 7 Ai ) but, cant code the mis files ever using tutorial, dont know why but programmed ai does notthing. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 23, 2012 Author Share Posted December 23, 2012 ordos mission 1 map 1 and 2 , ordos mission 2 map 1 and 2 , ordos mission 4 map 1. there are on mission 1 and 2 an harkonnen and atreides enemies with money n tech level in mission ordos 4 atreides has level of tech but no money no ai, and is allied to harkonnen someoe explain these anomalies, this on harkonnen newbie missions and atreides too both additional AI s not working. that so bad Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 23, 2012 Share Posted December 23, 2012 well i didnt know they so underdeveloped it... well in one of my missions of emperor mod hark,ord,atr,emp,fre,smug are all on same map... using ais from different maps using import and export.... Quote Link to comment Share on other sites More sharing options...
Tensor Posted December 24, 2012 Share Posted December 24, 2012 Are you aware that Dune 2000 wasn't actually developed by westwood? It was made by Intelligent Games developer studio, supervised by Westwood. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 24, 2012 Share Posted December 24, 2012 yea... but on my cd cover it is written ea games hence ea sucked the series dry after westwood took it hence dune 2000 lost its charm... and was sold unfinished... Quote Link to comment Share on other sites More sharing options...
Feda Posted December 24, 2012 Share Posted December 24, 2012 <blockquote class='ipsBlockquote'data-author="Tensor" data-cid="377808" data-time="1356314313"><p>Are you aware that Dune 2000 wasn't actually developed by westwood? It was made by Intelligent Games developer studio, supervised by Westwood.</p></blockquote>True. In addition, it's obviously dune2k wasnt finished. There are some text entries related to cooperative campaigns, ability to toggle stealth on/off, even microphone support. You can find all these in text.uib. Game was supposed to be 8 player not 6. Also theres another text entry: "NOTE: This is not the final version of the game" or smth like that IIRC.About pre-release versions, a guy AmigaBot talked about a friend who played a pre-release version but he couldnt contact that guy. He said the game had coop already & all stuff. If we think logical: why they deleted all stuff in the release version then? Nobody believed him although probably coop & rest of stuff was really intended but probably never finished. From what i know westwood needed a game to release cuz TS wasnt ready at that time and they decided to release dune2k. Not sure if this last piece of information is true though, cant remember where i read about it.About editors, RA was the only game which had map editor (talking about westwood not ea) and for some reason they stopped adding editors in next games... Bad decision. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 24, 2012 Author Share Posted December 24, 2012 he was pulled to wall /forced to delete they wanted bring law because license of dune2000 is not free and reverse engineering is somewhat forbidden. as far as i know that someone visit his house g ave some paper and he has just deleted all thigns regarding dune2k.to not get any problems with law (i think) about microphone use throught dune2k , there was many more,disable concrete use for multiplayer, napalm infantry , something looking like C%c obelisk of light but as turret, they were working on coop missions, they were just orginal from campagin but to play online. what happened? its simple, cop missions was never started and finished. so that why we cannot add buldings to skirmish maps , we cant start multiplayer game throught hamachi with already constructed bases . in shorter words. he had worked on this game, not amiga the other guy. . i can only say that things they did are similar to us, they were just faster. but EA dont give s***t and they ever after 14 years still act crazy. .. dune2k should be released to public but enver will happen , they still think can make money. there would be little solution to ask EA to sell dune2k copyrights , so then we could coplete any progress was going .i a and forgot one thing, there was a idea over there for civilians in dune2k life, but that was never done. you know civilian buldings , in red alert 1 and red alert 2 they are rpesent, dune2k has no any civilian structures or units (not player character) . editors was huge heart stab to EA , other games had no editors howewer some were constructed, for tiberian sun, red alert 1 and red alert 2. also emperor battle for dune, dune 2000 has no any editors , missions were coded manually , no external program, about map production they might have used reworked ra1 editor. but never releeas to public, posssible they get rid of editing stuff when dune2k was finish. on internet there are some pre-release screenshots , not these win dune2k site, i seen some RA units in dune2k. not sure if fake or not, but that make sense. there must be backdoor in dune2k. if someone know what to change in files, can exacly create all stuff . its not hard to add dune2k new units or buldings - we dont know just how. that is it. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 24, 2012 Share Posted December 24, 2012 as said dune2k was never meant to be a game its just frustrating tht they created a really sophisticated system nd left it to rot... well thts why the imbalance issues thtswhy the ui change while coding thts why deviator gas changes clor and there where few more colors i read somewhere... well who are you talking abt neuclear harvester?? who had to stop?!! never heard tht till now... Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 24, 2012 Author Share Posted December 24, 2012 the guy who worked with amigabot. . he has closed his facebook account also .. i dont know why they still haunting players for very old outdated dead game.they were trying to improve game again and about microphone support is not gone, its deleted from uil/uib but still exsist in DAT dune2k had more power potential that suddenly was gone , look at ubisoft , they broke silent hunter V , silent hunter 4 and silen hunter 3. they alll contain unused sounds/grapchics , many game developpers releasing not finished games. its not that issue. issue is that developpers are too lazy to make good work, maybe they get low money so they give half-alive products. i have extracted bin files from data/bin and i dont know why from 1kb files was getting 100mb 150mb sub files. with notthing useful inside. .. i think that we shuld rely on making dune2k java for browser online gaming, get good server and make online RTS dune2k. finding server for hosting it wont be problem, we would get hundreds of people to play it. , about the toggling grid on and off, stealth on and off. the dune2000 was released for testing and for sale. testers had mmore enchanced fucntions, when works were doone devs versions were gone . they just patched them and thats all. ,for us is too complicated to make anything, we would need disassemble whole dune2000 gam to first parts. just to try and ractivate some things. that make no sense, why we need dev stuff in game, toggling stealth toggling grids , would be useless , controlling more played tracks, like repeating them, wrapping or move it with slider would be okay along with microphone / camera support. but you know dune code is so old aged. ever if we get .c and .h files , we still get notthing. if you want all features you should get the testers version of dune2k, thats not possible for now.. reverse engineering wont help either. we all can find only ruins of special functions in dune. hacking whole game to use microphone in online would be .... silly. we only need to add new missions, add new units and buldings. re-enablind co-op missions would allow players design new multiplayer missions with prebilt bases. FOR NOW you cant add ANY BULDING to multiplayer map, something is filtering maps and not allowing buldings to be displayed. possible that devs disabled them for multiplayer as coopm was not finished. .. for me thing is closed. because we cant do much without external help. buying dune copyrights would give us big help and possible, reanimate old game and give it new life Quote Link to comment Share on other sites More sharing options...
Feda Posted December 25, 2012 Share Posted December 25, 2012 I said it time ago: its a crappy engine, even for making a skirmish map u need the map file then hacking text.uib to make it appear in the map list.In maps folder there are the campaign mis files or something like that, cant remember exactly. Maybe thats some junk stuff from the coop.So, you know amigabot's friend? Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 25, 2012 Share Posted December 25, 2012 @feda :: now tht you said it feda i now understand why they might be there...so who all had reverse engineered the game...@nuclear harvester :: which dat/bin file you extracted?? Who was the guy working with amiga?? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 25, 2012 Author Share Posted December 25, 2012 the all except these templates speed an two other, i extract the circles.bin techpos.bin vars.bin tiledata.bin used dragon unpacker unpacking program,editing vars.bin circles.bin with hex editor cause game to be unstable , making harvester spice get tripled doubled , starport units delivery is getting pranked, deliversies after minut 30seconds or evry 10 seconds, 8 ornithopters , 2 death hand missiles at once over 100 crates on map , can also completly disable repairing of units and buldings, can cause instant unit or bulding repairs editing circles.bin with hex editor can change display of shroud remove by units they worekd with kevin and jesper . they both were doing some strange things with dune. they had orginal tools, i dont had look at their screens, was not involved to their project. so dont know all things know only little pieces. yes i know him a bit, just from facebook , but they both informed me whats going on and they closed facebook accounts, i had to do same. nice to see that EA love to haunt for outdated dead game. , actually there was 4 people involved in it and all of them have closed their accounts. , these mis files and maps in data/maps are from co-op cammpagin., but i see that they are normal maps like normal campagin, you need build your base, while enemies not. co-op is good if players use these already built bases or they play for multiplayer together to destroy the ai's orginally dune2000 was going to have 8player game play throught multiplayer, but they used bad networking scriping and max supported was 6., howewer we can "emulate" and make 8player games but theres only 6 colors for selecting, there was concrete usage enable or disable, Quote Link to comment Share on other sites More sharing options...
Feda Posted December 25, 2012 Share Posted December 25, 2012 the all except these templates speed an two other, i extract the circles.bin techpos.bin vars.bin tiledata.bin used dragon unpacker unpacking program,editing vars.bin circles.bin with hex editor cause game to be unstable , making harvester spice get tripled doubled , starport units delivery is getting pranked, deliversies after minut 30seconds or evry 10 seconds, 8 ornithopters , 2 death hand missiles at once over 100 crates on map , can also completly disable repairing of units and buldings, can cause instant unit or bulding repairs editing circles.bin with hex editor can change display of shroud remove by units they worekd with kevin and jesper . they both were doing some strange things with dune. they had orginal tools, i dont had look at their screens, was not involved to their project. so dont know all things know only little pieces. yes i know him a bit, just from facebook , but they both informed me whats going on and they closed facebook accounts, i had to do same. nice to see that EA love to haunt for outdated dead game. , actually there was 4 people involved in it and all of them have closed their accounts. , these mis files and maps in data/maps are from co-op cammpagin., but i see that they are normal maps like normal campagin, you need build your base, while enemies not. co-op is good if players use these already built bases or they play for multiplayer together to destroy the ai's orginally dune2000 was going to have 8player game play throught multiplayer, but they used bad networking scriping and max supported was 6., howewer we can "emulate" and make 8player games but theres only 6 colors for selecting, there was concrete usage enable or disable, We cant emulate it. I edited many .uil files and in theory it was posible to have 8 playerrs over LAN. But tat was the AI bar... When humans joined the maximum available started to decrease with every human player which joins. Unless you are talking about more "hardcoded" modifications than those .uil files, but editing only those wont make it. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 25, 2012 Author Share Posted December 25, 2012 i seen somewhere 8player patch , but i played using it and 2 players ahd problem with colorsbut i have found solution that they can set color in dune2000.cfg and set file read only, so game wont overwrite color settings (it worls for multplayer too)we had 1 choam player one as fremen Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 25, 2012 Share Posted December 25, 2012 no shit ... i mean why the f--- would ea want with an old outdated game... it looks like microsoft all over again try blowing every obstruction and not allowing anyone to touch stuff even if outdated and rotting... well then i'll also try cracking the game... lets see how much i can do... well they got no use of it unless they still got code fragments tht are used in the new cnc games... some basic stuff they dont want anyone to access... well lets say i know people like this... so these guys i mean amigabot's pals are off the grid?? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 25, 2012 Author Share Posted December 25, 2012 they are out of action. , amigabot was not involved in whole thing. because he did not touch anything behind "red line" . he is trying to find useful things in bin and dat file. he was trying to memory hack throught game running to not jcheat but find memory adress that are responsible for specific functions , he could force stealth raider to be uncloaked without reason, alll he did was editing something in memory to create or simulate infantry/turret near raider. , he tried to find other things including controlling two bases , but all he could do was hijacking single group of units instead of using deviator. he had nice progress but useless for us. in other words amiga was trying to hack the game to force it to go other way than should. i once seen in atreides mission 4 he did changed many adresses values and whe atreides carrayal was dropping units they were fremen not atreides, but carryal was blue not grey . he played mercenary campagin without the patch to game but had to disabkle sound in game with -s command, he could drive as fremen as emepror as smuggler or mercenary withou modding dat file. , all could with sound disabled , if enabled then crash. he did more progress in 2006 - 2008 years, he was firestarter of game modding. he figured out how to make new maps for campagins. still holding his first maps on my laptop, their quality is not great , but atleast he could add bases to all campagin maps. with shai hulud, also there was secondary map editor med2k and domination d2k map editor, he used the shai hulud as domination and med2k were crashing on this. .. for now i think vars.bin was something more than now. orginally there had to be something like admin tool that allowed to tweak amount of crates , amount of worms, spice value repair value or enablind/disabling it starport delivery time tweaker harvester capacity hex editor allow me only to modify spice value (orginally 1 spice is worthy 100 money, my tweak was doing 150 oof money. , can disable repairing ability to myself and to AI . can make instant repair can f flood map with crates (easy to get free units/money stealth paint for anything that touch crate. im still wondering about crates, there was 5 cass of crates, pre-release dune allowed to "train" tanks/infatntry , i mean promotions that give firepower/strenght/speed like in other cnc games, this was feature for dune2k but was deleted and i think know why, game was developped in too fast time. not all coding was functional they aded useless features that just destabilised game ,in final release they did remove all things , including 4 types of crates, (they were other color) why i stick to vars.bin ?? simple - very strong editing ability, still not found all posssible functions, circles.bin was used to shroud settings, possible shroud regeneration was here - but taken away. IMPORTANT FINDINGas amigabot was using shai hulud map editor for modding maps, i have got it back and ... shai hulud map editor treat .mis files like .map , because copied content from mis file was creating light infantry for campagins, he could just get some light infntry from mis file :D ,he was trying to get the use for campagin bulding adding, but game was giving some crash at skirmish when adding .mis content to .map file using shai hulud. actual map editors crash when trying to open mis file, while shai hulud NOT CRASHING on opening mis file. i have reproduced this and it does crash the skirmish game, possible that it collide with some function? god knows, it crash after unshrouding area where i put mis content on map. , if i got crate with shroud removal, i could see the area with MIIMAP bu if i try browse with units, it crash the game. but radar display BULDINGS , grey buldings,something like base , but cant see ebcause of crash Quote Link to comment Share on other sites More sharing options...
Feda Posted December 25, 2012 Share Posted December 25, 2012 The 8 player patch is actually mine and it works for skirmish only. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted December 25, 2012 Author Share Posted December 25, 2012 i have played 8player game online, you made the 8player patch, but there was another. but was too buggy for multiplayer , you know no color to select and game was crashing with disconnection error. only one way to have 8players was to edit dune2000.cfg ii have played long time ago. maybe year or two ago. game was very good. , Quote Link to comment Share on other sites More sharing options...
Feda Posted December 25, 2012 Share Posted December 25, 2012 And btw, I think you are actually amigabot.. ur style of talk + some certain words spelling... You look exactly like him, and you seem to know every single thing he made in his life. If i got it then I am pro, u have to admit it ;)If u indeed are him harvester, no point to hide behind this nick. :D Now some useful info for the topic: those coloured types of crates are from C&C Sole Survivor. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 26, 2012 Share Posted December 26, 2012 precisely wht i was thinking but i dont know how amigabot talks but nuclear harvester how do you know soo much... its like you and amigabot were stick together share everything pals... also if bin files are so important which is the best way to break in...well been reaserching about the dat file and i dont know more thn it was constructed in visual c++ or something.. which i dont know for sure... and when you open it with normal programs networking mena which i never saw before pops up... and icons of different sizes also... doesnt tibed use bin file?? Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 26, 2012 Share Posted December 26, 2012 how did you hack into the bin files?? Quote Link to comment Share on other sites More sharing options...
Feda Posted December 26, 2012 Share Posted December 26, 2012 He talks exactly, EXACTLY like amigabot. He says lots of stuff which sounds weird... People told me amigabot lied very much so if harvester is indeed him watch out and dont believe everything: i dont say harvester is lying, just a posibility :) if u made all those changes would you mind to upload a bunch of screenshots or even better some videos? Doesnt matter if video will be laggy, we just wanna see all the stuff u mentioned (such as those different shroud shapes). Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 26, 2012 Share Posted December 26, 2012 well i foung nine colors name in colors.bin but couldn correctly open it...using memory browsers to see data in uib files... Quote Link to comment Share on other sites More sharing options...
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