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Posted

Has anyone experimented with the maximum possible value one can cram into a variable (e.g. GameVariable1)? If I set the slider to the left so that I assign the trigger result, then how big can it be? What if I just assign 100 in one event and then add 100 in another?

If I don't hear back, then I will eventually get around to running some tests.

Posted

Trigger values can be big numbers.  I don't remember where the top is.  I did reach over a Billion on one map for PNW but may have reached it with math and not a trigger value. You can multiply one variable by another.

Would be interesting to know; But, I'm not sure how I would use it.

Posted

I am planning to implement the corporate income tax and personal inheritance tax in the US. I'll "event" a few of the major rate changes.

My difficulty is that I can't assign a trigger result to company (or personal) cash. My work-around is to have one annual event calculate the tax owed and assign it to a company or player variable. A subsequent event can deduct fixed amounts from cash and tax-due until tax-due is less than threshold. The subsequent event can be annual also, but I can make it spin by arbitrarily "checking against territories" to make it loop 31 times.

If the range of legal values is tightly constrained, then I can truncate tax-due to millions. However, a highly profitable company could still possibly owe more than 100 of those millions... If that's a problem, then I'll just have to implement more and more progressive-era events until it's not possible to be highly profitable in that time period (in which corporate income taxes are significant)

  ;)

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