Jump to content
SCUD

RRT2 crashes back to desktop after some time

Recommended Posts

I remember that storm where the snow turned to solid ice.  I had a jeep pickup with all-track.  I could go but not stop very well.  I remember the eyes of a man in a little car as I turned the corner toward him doing about 3 MPH.  I touched the brakes and stopped turning, heading directly toward his car door. It took a touch on the gas peddle to regain traction.  More luck then skill.

The game engine is very tight.  I built charts for my educational version but never had the source code to connect them to the game engine.  As far as I know no one at Poptop took on this project until after Poptop closed down.

Share this post


Link to post
Share on other sites

good news for you

I've sucessfully decopilled the rrt2_plat.exe and got a look on the source code...many failures of the decompilling but the general could i understand...

without the sourcecode from the developpers we can't add engines oder modify engines.

another question:

is there a way to deativate breakdowns and crashes in the editor?

or generally a way to deaktivate them?

Share this post


Link to post
Share on other sites

thomasjordan:

I don't know a way to make them last longer than their programmed obselance within the game.  Nor can I add other engines not included in the game.

I believe if you use an event to add an engine to the game, it doesn't disappear until you remove it with another event.

The little red 0-4-0 A3 is only available through an event in TSC. I believe there was a different engine that was only available this way in RRT2 original version

SCUD:

is there a way to deativate breakdowns and crashes in the editor? or generally a way to deaktivate them?

In the editor, i don't think so. I believe the "train safety" effect only applies to robberies.

The in-game cheat code nowreck is the only way I know of and I've never used it so don't know if it works for both or only crashes or even if it works.

There may also be a command code to do this but I can't recall ever actually seeing a list of command codes.

Share this post


Link to post
Share on other sites

I believe if you use an event to add an engine to the game, it doesn't disappear until you remove it with another event.

Thanks.  I'll give that a try.

Share this post


Link to post
Share on other sites
On 3/5/2008 at 7:21 AM, SCUD said:

I've sucessfully decopilled the rrt2_plat.exe and got a look on the source code...many failures of the decompilling but the general could i understand

Wow, I wish I had noticed this back in 2008 (I generally skip crash threads, so I didn't see this follow-on conversation about modding).

Is that decompilation posted somewhere? I'd love to see it, and even if imperfect, some parts might be very helpful for anyone starting an open-RT2 project (especially things like the logic for routing trains through complex webs of track, or the AI for building track).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...