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Multiplayer OOS issues

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OOS = Out of sync.

So I got uppity and decided to try RRT3 in multiplayer after years of neglect.  One weird issue though after a few years of play, track is appearing out of nowhere on my opponents screen, and his new track is no longer connecting or updating on mine.

Is this a known issue or is it because we're playing a large custom map?  Ideas?

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Could your opponent run trains on this disconnected track as if the track has an invisible connection? 

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