Dunenewt Posted December 5, 2009 Share Posted December 5, 2009 Well, as it turns out, I have more spare time on my hands than I thought, so I thought I'd restart a mod that I put a lot of effort into, until a computer crash destroyed most of it. Just thought I'd post some details of it over here, so people can see what I'm planning. I know Emperor's practically dead now, but it would be nice to finally finish the mod. So here's the basic facts about the mod:Main houses:[+]Atreides[o] Includes the Fremen[+]Corrino[o] Includes the Sardaukar[+]HarkonnenSubhouses:[+]Guild[+]Ix[+]Ordos[+]Richese[+]TleilaxuFeatures:[+]Around 70 unique units[+]Over 20 new units[+]Skirmish/multiplayer only[+]New music[+]New tech tree to make the game more enjoyable, including Light Factories. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted December 5, 2009 Author Share Posted December 5, 2009 CorrinoInfantry[+]Imperial Scout[o] Same as Harkonnen and Atreides Scout.[+]Imperial Recruit Weapon: Close range shotgun.[o] Raw and untrained, these Imperial troops have been pushed into service by necessity, and are the basic foot soldiers of the Corrino forces.[+]Imperial Sardaukar[o] Same as E:BfD unit.[+]Imperial Engineer[o] Same as Atreides Engineer.[+]Imperial Sardaukar Elite[o] Same as E:BfD unit.[+]Imperial Sardaukar General Weapons: Las-Gun and Knife Uncrushable [o] Although they may not be as quick as their younger counterparts, their experience more than makes up for any shortcomings, turning these already feared troops into one man armies. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted December 5, 2009 Author Share Posted December 5, 2009 Atreides/Harkonnen changesHarkonnenInfantry[+]Harkonnen Inkvine Trooper[o] Weapons: Inkvine Launcher and Flechette Pistol[o] These troops have the capability to launch deadly Inkvine poison across the battlefield, however in order to use their weapon they must be deployed, so a sidearm is also carried.[+]Harkonnen Plastma Trooper[o] Weapon: Plasma Cannon[o] Equipped with the immensely powerful Plasma cannon, these troops are deadly foes for both vehicles and infantry alike. However, their plasma cannisters on their backs are also highly explosive. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted December 5, 2009 Author Share Posted December 5, 2009 Subhouses Quote Link to comment Share on other sites More sharing options...
Mr.Cs Posted December 24, 2009 Share Posted December 24, 2009 Hi,I think, you can expand the list so (sorry I can't so good English):- Guild: Maker, NIAB (E:BfD)- IX: Cyborg (a heavly armoured robot, with lasergun)- Ordos: Saboteur, Raider Trike (like in Dune II), Deviator- Richese: suddenly I haven't got any idea.- Tleilax: Contanimator (E:BfD), FaceDancer ("chameleon" warrior), LeechesGreetings:kisCs Quote Link to comment Share on other sites More sharing options...
Mernon Posted May 15, 2010 Share Posted May 15, 2010 need some ideas ? ??? Quote Link to comment Share on other sites More sharing options...
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