sokrates Posted June 13, 2008 Share Posted June 13, 2008 Ok, i was lately diggin out this good old game Dune II, having fun enjoying it again and again.So i was doing a little bit research, because i wanted to create own basic maps, which can be used for building them into new scenarios.After getting the avaible editors i was a little bit depressed, because none of them was able too create new maps :)So ok, the seed map file (*.MAP) are basicly direct text files, which you can edit as you please if you know the structure.Standard map is 64x64, i think it maybe possible to even create larger maps (128x128) if the exe file would allow this (writting a patch ;))Map specifications :66 row's and columnsSign's 1-64 in each row gives the playable ground, sign's 65 and 66 are map border (symbolized by "rr")column's 1-64 in each row gives the playable ground, sign's 65 and 66 are map border (symbolized by "rr")Map Legend :")" = Sand"^" = rock buildable"%" = rock to sand border (buildable, surrounds normal rock always)"R" = high rock (infantry only, not buildable)"-" = spice field"+" = spice field double"r" = map border (also seen surrounded by R, maybe its unpassable rock xD)There are other which i could not identify exactly at the moment :"$" = maybe incomplete normal rock (not buildable) - just a guess"(" = not sure, seen this within normal rock and outside it"#" = no guessI made two small screenshots of two *.MAP files viewed in Linux less text view programm :http://imgfreehost.com/out.php?i20173_604.MAP.jpghttp://imgfreehost.com/out.php?i20174_1000.MAP.jpgSo you may get an picture how we can make new seed maps with an simple editor ;-) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted June 14, 2008 Share Posted June 14, 2008 Unfortunately these seed maps are extractions of the real game. SO editing these files won't affect anything in dune 2 itself. The seed map is generated by a seed number (for the terrain generator). Just like you need a seed for a 'random' number when coding. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted June 14, 2008 Share Posted June 14, 2008 ""$" = maybe incomplete normal rock (not buildable) - just a guess"This, I think, corresponds with map colour RGB 080, 080, 060, used for rock at 'points'. I think the file may be something to do with the radar HUD. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted June 15, 2008 Share Posted June 15, 2008 ""$" = maybe incomplete normal rock (not buildable) - just a guess"This, I think, corresponds with map colour RGB 080, 080, 060, used for rock at 'points'. I think the file may be something to do with the radar HUD.I believe the earlier seed maps used special symbols for border tiles, e.g. sand/rock etc., but they are not necessary for D2TM/Dune Legacy/TCH's Scenario Editor to correctly display the map. Quote Link to comment Share on other sites More sharing options...
sokrates Posted June 16, 2008 Author Share Posted June 16, 2008 Well dawn...and i started editing a map after my relieves *argh* Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted June 17, 2008 Share Posted June 17, 2008 MrFlibble is correct. They were 'border tiles'. I just felt like doing that these days. Although I am not sure why, because it would not matter at all now. Quote Link to comment Share on other sites More sharing options...
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