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Posted

First you say you're sorry about not giving enough information, and yet now you're doing it again...

WHAT FILE IS IT ASKING?

Oh, and if it's "text.uib"... read the readme file. It clearly says to place the program in your Dune 2000 directory and then starting it from there.

Posted

Yes, it was "text.uib" and now it works. I read the ReadMe, but not good enough apparently... I wanted to go too quickly. Thank you for the quick reply.

Now we are on the mod subject, I got three quick question:

1) Do you think it is possible to put the "text.uib" file together with a mod?

2) Do you know a tutorial/way/program to create an .exe for Dune2000 that can switch between different mods and normal Dune2000? Preferable not to overwrite the normal Dune2000 files so the mod user can still use it's old save games. The .exe should be able to switch between templates.bin, armour.bin, title.tga etc.

I have seen a screenshot of Bashar (creator of CotL mod) where this .exe looks to work, but he has his hands full with other project and I don't want to keep interrupting him, so perhaps I can give it a try.

3) I use The Gimp to manipulate images, but I cannot correctly save edited Dune2000 .tga and .bmp images (for the menu). Dune2000 uses, so to say, 'old school' image settings. Bashar did get an image working with an Adobe program, but I don't have the money for those. Do you know a tutorial/program/plug-in/way to create correct working .tga and .bmp (menu) images for Dune2000?

Posted

I mailed Siberian_GRemlin at sibgrem (at) spamtest.ru, but I'm not sure he got the mail.

Perhaps you do know how to modify/look at .exe files and create 265 colour .bmp and .tga files?

edit: what about "Reverse Engineering Compiler"?

Haha, indeed, you used the Starport and you broke it already in half, hehe.  ;)

onl1_base.gif

Posted

Decompiling is a huge mess. It's basically converting a program back to source code, only you have no idea what all the routines and variables are.

Disassembling is much easier in my opinion... it's where you look at the actual bytes in the exe file and see which basic computer instruction they are, to follow the flow of the program. Automatic Disassemblers make it quite easy to see where in the game unit data and stuff like that is stored.

But TibEd can already edit Dune 2000, so why bother? -_-

As for the Starport, well, not only did I really want a semi-circle that makes ir easier to unload stuff from below, but really, I had no choice there... the building is 4x2 cells.

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