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Posted

hi,

are you happy with the current interface?  I think its kinda confusing.  one selects units with the left-mouse-button and one moves and attacks with the left mouse button.  I often accedently move where I dont want to move or de-select units. 

I know you probably wont change that now, but I would prefer the starcraft-interface:  select with left-click, action with right-click.  imo its more intuitive and less error-prone. 

ok, I guess its too late now and its a matter of taste.  MAYBE if you have too much time you could implement an option to change the interface-style? 

anyway, the game is fun and I cant wait for multiplayer.

Posted

If Stefan wrote the game with OO and re-useability in mind, I bet he can implement such a feature, without too much problems. Basicly, it means he could have several configuration schemes, where one could choose a setting they like: Classic RTS style, or a different style(A la starcraft/aoe).

Posted

If Stefan wrote the game with OO and re-useability in mind, I bet he can implement such a feature, without too much problems.

OOP is only half the solution.  A game needs to have a good architecture/framework, follow basic design-principles (like high cohesion or low coupling) and design-patterns should be applied where they make sense.  Only then changes like that can be made without too many problems.

Posted

Trying to show off your design skillz... My point was: If Stefan wrote the game with a proper design in mind, add those requests should be a breeze, and he'll probably take your request...

  • 2 months later...
Posted

Doubt it, the Starcraft method of doing it is specific to Blizzard, and the left-left is Westwood/EA; similarily the stupid shit unit cap is also another wonderful Blizzard creation.

Posted

similarily the stupid shit unit cap is also another wonderful Blizzard creation.

I like unit cap because it weakens tank-rushing and strenghtens tactics imo.  The best compromise would probably be that the server may choose.

Posted

unit cap is only useful when having a 'low' unit cap or have some units count more then as one. Ie, heavier tanks are 2 'units'  worth, etc. Only then it could be 'tactically' worthy. Its not bad but it has its downsides. The best way to satisfy everybody is make things optional ;)

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