Aribites Posted February 20, 2002 Share Posted February 20, 2002 Yeh, I know, you can get new units in mods off the net, but sometimes they just don't work. Should there be an official add on brought out with ton's of new units, and if so, what kind of units should they be??? :) 8) :) 8) :) 8) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 20, 2002 Share Posted February 20, 2002 Three things:1. Mods DO work, if you follow instructions2. What's to say anything madeby WW will be better or more reliable?3. WW wouldn't make another anyway.Ignoring these...More subhouse units is a must; some commando-like infantry (no more than 1 per house) would do nicely, and a genreal increase (+1 or +2 per house) in vehicle arsenal wouldn't go amiss.Oh, and some general harvester controls, eg all retreat, all go for this field, etc. Quote Link to comment Share on other sites More sharing options...
Guest Master Posted February 26, 2002 Share Posted February 26, 2002 Three things:1. Mods DO work, if you follow instructions2. What's to say anything madeby WW will be better or more reliable?3. WW wouldn't make another anyway.Ignoring these...More subhouse units is a must; some commando-like infantry (no more than 1 per house) would do nicely, and a genreal increase (+1 or +2 per house) in vehicle arsenal wouldn't go amiss.Oh, and some general harvester controls, eg all retreat, all go for this field, etc.well my friend, select a harvester, press T twice, then press R. This for the retreat, if u want all harvesters to go for the same field, again select a harvester, press T twice, then click on the spicefield u want ur harvesters to go to. This only doesn't work for harvesters which are carried through air, since they are out of any control at that moment. So check if the order was missed by any harvesters. Quote Link to comment Share on other sites More sharing options...
Guest Master Posted February 26, 2002 Share Posted February 26, 2002 or, just doubleclick them to select all. This goes for any units of the same type. And, read ur booklet of Emperor, if u did u would have known... Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 26, 2002 Share Posted February 26, 2002 The harvesters not on the ground (picked up by a carryall) won't be selected with 'T', I think Nema means that for retreat all... Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 3, 2002 Share Posted March 3, 2002 Quite, and the harvesters do wander around and go to any old field they choose. I did read the manual, thankyou, but as pointed out, the commands are not watertight by far. Which is really a neccessity on arrakis, even in a game. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 4, 2002 Share Posted March 4, 2002 Total Annihliation has over two hundred units you can download, Emperor should have something like this. Quote Link to comment Share on other sites More sharing options...
FeydRauttah Posted March 4, 2002 Share Posted March 4, 2002 Definately there should be more units. Westwood should make an expansion pack - it will bring at least some profit to them. If they add another two subhouses and make the Corrinos a fully playable house, that will make Emperor immensely more popular... Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 4, 2002 Share Posted March 4, 2002 Why? A addon is always less times bought than the original... Quote Link to comment Share on other sites More sharing options...
Wizpig Posted March 7, 2002 Share Posted March 7, 2002 Addons are great, if it wasn't for addons how could I play with my lurkers on starcraft? ;D Quote Link to comment Share on other sites More sharing options...
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