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Posted

Yeh, I know, you can get new units in mods off the net, but sometimes they just don't work.  Should there be an official add on brought out with ton's of new units, and if so, what kind of units should they be???

:) 8) :) 8) :) 8)

Posted

Three things:

1. Mods DO work, if you follow instructions

2. What's to say anything madeby WW will be better or more reliable?

3. WW wouldn't make another anyway.

Ignoring these...

More subhouse units is a must; some commando-like infantry (no more than 1 per house) would do nicely, and a genreal increase (+1 or +2 per house) in vehicle arsenal wouldn't go amiss.

Oh, and some general harvester controls, eg all retreat, all go for this field, etc.

Posted
Three things:

1. Mods DO work, if you follow instructions

2. What's to say anything madeby WW will be better or more reliable?

3. WW wouldn't make another anyway.

Ignoring these...

More subhouse units is a must; some commando-like infantry (no more than 1 per house) would do nicely, and a genreal increase (+1 or +2 per house) in vehicle arsenal wouldn't go amiss.

Oh, and some general harvester controls, eg all retreat, all go for this field, etc.

well my friend, select a harvester, press T twice, then press R. This for the retreat, if u want all harvesters to go for the same field, again select a harvester, press T twice, then click on the spicefield u want ur harvesters to go to. This only doesn't work for harvesters which are carried through air, since they are out of any control at that moment. So check if the order was missed by any harvesters.

Posted

or, just doubleclick them to select all. This goes for any units of the same type. And, read ur booklet of Emperor, if u did u would have known...

Posted

The harvesters not on the ground (picked up by a carryall) won't be selected with 'T', I think Nema means that for retreat all...

Posted

Quite, and the harvesters do wander around and go to any old field they choose. I did read the manual, thankyou, but as pointed out, the commands are not watertight by far. Which is really a neccessity on arrakis, even in a game.

Posted

    Definately there should be more units. Westwood should make an expansion pack - it will bring at least some profit to them. If they add another two subhouses and make the Corrinos a fully playable house, that will make Emperor immensely more popular...

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