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Posted

Ok.This is one realistic feature.When units(as in people) die,there bodys stay there.Why,in Emperor they die and dissapear.Emperor should have the bodys lying dead not just dissapear :'(And also planes.When they are destroyed,peices of it should fall on the ground,if they hit sand the peice of aircraft stays and if it hits rock or a building,it destroys itself on rock and damages building.the peice of plane on sandcan be destroyed if in the way(if its your aircraft that was destroyed and landed on sand,you have to force fire onthe peice of plane).Oh and a person should jump out of the plane when the plane is destroyed.  ::) ::) ::) ::) ;D

Posted

I agree, about planes. The crashes from TS were nicer. But I agree with Gob about the bodies. It's a waste of CPU...

Posted

Well You know that if there in the way you can destroy them! ::) ::) ::) ::).Same thing as the plane just shoot the body.I forgot to include that.

Posted

Let's just say the bodies dissappear under the sand... And for those planes. Why no people jump out it. It's thousands of years in the future? You really think they use pilots in planes then?

Posted

Why yes? It's so expensive. A plane goes down and can be replaced. But a pilot takes years of training. And why not let the pilots control the planes from the ground?

Posted

Yes those tank tracks may be small but its something I've missed ever since Dune II... although I think Emperor had them when you turned up the detail level. I'll have to check.

Posted

They dissappeared after a while in Dune II, though. (Sometimes it was a bug and a blood spot was there the whole game ;D) But things that dissappear after a few seconds will do. Cause that won't slow down so much...

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