Goal: This is a 20 day map. You have been hired to place electric rail is an underground coal mine in Gwizz mountain. The top of Gwizz mountain has been removed so you can place rail in the tunnels to the Coal pockets from the Coal Port. Some of the rock is very hard and the miners have tunneled around these hard spots. You will build track, haul Miners, Coal & Goods for a win. You can haul Food for extra cash. Generally you can only manage the Railway on the South Bank, except along the river, where building rail is possible.
Hauls to win: Bronze; 100 Miners +50 Coal +50 Goods. Silver; 200 Miners +100 Coal +100 Goods. Gold; 300 Miners +200 Coal +200 Goods.
Author's Comments: Coal mountain with its top removed, has hard and soft rock. Tunnel in the soft rock veins to the coal pockets. Haul goods & Miners to the coal pockets & coal to Port in 20 days. Year 1837 slow time map.
Goal: Mr. Nehru wants to get out of debt and make his RR profitable so he can go looking for his daughter. His contractor just about bankrupted his RR than ran off with one of his daughters. He needs help?
Author's Comments: So many rails. So little time... to fix the railroad.
Goal: Chief gets sea sick. Will Trade Toomany City & Farm Land Island for RR to all islands & wants trade with 2 hands of villages. Complete debt free in 9 years, in 5 or 7 for rewards. Take longer, you get to visit his sharks.
Goal: Atoll has 7 tribes. #1 Sweet Water controls the water. #2 Anti-Road captured smoke big & made his new auto plant into a prison. Muddy Feet, Big Water, Down Wind & Scratchy Feet, hope connecting RR to villages will bring peace.
Goal: Tycoon play style. Bronze: Connect 2 territories and haul 4 car loads. + Silver if you own 51% of track cells. + Gold if you own 90% of track cells debt free. Extra win by connecting the 7 cities of Ooze.
Goal: Amaplanca map remake, with more AI RRs. More random placement of industries and port changes, 7 locos, new cities, 10 year map with more dollars to make up for the lost 24 years. Otherwise the events are the same.
Goal: In 1851 wooden rails and mules made portage around Columbia River rapids. Now in 1862 you will bring locomotive power to the NorthWest, build and connect the shortlines into a profitable rail system.
Author's Comments: For this map you are hired and can be fired by the Tycoons, who want you to build and run almost all of the first North West railroads from 1862 to 1895. This is a very busy and difficult map; but, It does have two levels of difficulty to choose from. It requires 90% single trackage, 1200 hauls to the Portland area and contracted yearly railroad hauls. It has both major and minor congestion areas to engineer. But the CBV and PNW goals are fairly simple if not too easy. And, If you don't like the pre planted yards with river culverts in Portland and Seattle, bulldozing is cheap and your bridge foreman can build bridges. The car weight charts may help you balance train weight for single track operations which is very important on this map to reach gold.
Goal: Spokane Transfer Yard is a builders map or AI win map. Requirements are to haul 11 different cargos in 20 years. They will be counted for the wins. Bronze easy & gold difficult.
Author's Comments: Spokane Transfer uses ports like they were a transfer yard. The map will use dialogs for giving instructions
Goal: It's 1910 and the citizens of Seattle have connected to the outside world.
But what if they had not?
Connect their little world using fast time.
This is not a metra map. Only time is metra.
Author's Comments: Seattle revisited in part metro, but not metro. The map will use dialogs for giving instructions.
Goal: This is a high finance stock and merger map. In 1910 Seattle had many railroads that were ripe for takeover. As a tycoon you will consolidate all of the railroad operations.
Author's Comments: Consolidate the many railroad companies in the Seattle area into one. Become Seattle's first (but not last) billionaire.
A starter hint: Like in chess you need to plan ahead before you start. Like with the Great Northern or the Milwaukee Road, You must consume other railroads as you grow and be better at it than they were.
Goal: Pennsylvania milk run by the square of time. Choose the easy game button or the hard game button then haul tons of milk and grain.
Author's Comments: Pennsylvania Milk Run is a Milk map. The map will use dialogs for giving instructions.
Goal: I used the heartland map. Added cities and ports and other changes; but used the same simple single player win events.
Operate a mainline Railroad between big port cities. Program the routes of shortline Railroads to feed cargo to your big cities. Possibility of 12 to 15 AI railroads for you to try to control. The GG1 and 1020 electric locos start up early for the mainline RR. A builders map with lots of micro-management and drop shipping.
Goal: The Tycoon convention of 1909 hired a gipsy to tell fortunes. Her predictions of 5 huge floods that would sink the land and never end were laughed off as a joke until the first one came true in the South.
Goal: Gray's Harbor is a small port on the coast of Washington USA. Easy map for bronze.
Simple 10 year goal:
Survive and make a profit for the Gray's Harbor Lumber Company.
Author's Comments: Gray's harbor in on the coast of Washington state. Logging.
The map will use dialogs for giving instructions.
Goal: Government charter says 3 locomotive limit. 10 year connection map. Narrow gauge low prices. Rich in industries, but war production is very low. 2 choice events. Gold = medium to hard on expert.
Author's Comments: A German Narrow gauge RR tries to survive during the war. The map will use dialogs for giving instructions.
See forum for information and description of this map.
http://forum.dune2k.com/topic/22408-island-sugar-company-map/
See forum for information and description of this map.
http://forum.dune2k.com/topic/22408-island-sugar-company-map/
See forum for information and description of this map.
http://forum.dune2k.com/topic/22408-island-sugar-company-map/
Goal: Bronze:
Connect 5 other Railroad Cities to Salt Lake city: Bonneville Salt Flats (SW), Daniel (NE), Fort Duchesne (SE), Logan (upper center), & Minidoka. (NW)
Silver:
Complete bronze goals plus:
Haul 20 EACH of 3 military cargos Munitions, Equipment & Diesel to Bonneville Salt Flats from a military warehouse, One is north of Bear Lake. others are at different RR YARDS
Connection point labels are on the map.
There are no hidden territories.
Gold:
Complete Silver Goals and haul:
FROM the INDUSTRY CENTER near Salt Lake City, 50 LOADS EACH of: FURNITURE, GOODS, AUTO and TOYS TO EACH of the Four Big City Warehouses (800 total loads, so start early)
TO: Near Big Burley (NW corner of map) Near Big Piney (NE corner of map) Near Big BlueBill (SE corner of map) Near Big HydePark (upper Center of map)
Author's Comments: Remake of RSH's Cache Valley Map by Gwizz. All Industries removed from starting in cities & some pre-planted. Modified win events. No time limit. Bronze Connect 5 cities. Silver haul 60 military loads. Gold haul 800 cargos to 4 warehouse cities.
Goal: All these settlers have brought their dreams of a better life in a free place. However, nothing is free and they'll have to work hard, so will you! These towns are growing fast and they're going to need supplies and transportation if they are going to succeed. You're just the tycoon they're looking for!
Bronze - Connect St. Louis to Cleveland and have a Company Book Value of $10 million by the end of 1880.
Silver - Connect St. Louis to Cleveland, plus a Company Book Value of $25 million and own earn at least $5 million from industry profits.
Gold - Connect St. Louis to Cleveland, a Company Book Value of at least $40 million, earn at least $10 million from industry profits and you must be the only railroad in business by the end of 1880.
Good Luck!
*** SPECIAL CONDITIONS ***
- You may only start one company
Author's Comments: A BUILDERS MAP no lose event. Designed to reduce Wagon flow of cargo. All 12 PORT-WAREHOUSES ACTIVATED. CARGO SUPPLY & PLAYER CASH INCREASED. Costs of building industries reduced by 80%. AGGRESSIVE AIs.
This map is different. It is a builders and/or stock mkt.map with almost no demand industries, but lots of supply industries. You will build the industries needed. This causes the wagon and boat flow to be greatly deduced until you build your industries.(Then they will come off their strike) Cost of industries are reduced by 80% and they will be called lease businesses on the land for which you will pay a lease amount at the end of each year. This lease amount will be charged against the company you control at the end of the year. (The stock market part of this map, allowing you to pass off this charge to some other AI RR) There are some powerful AI chairmen you might want to pick on early before they bury you.
Author's Comments: Easy Map to play.
Goal: The RRT3 Roman Empire Map is a what-if map, 1866 and the Roman Empire still exists with 11 Outposts to serve.
If you play to win, you will be asked to connect these 11 Outposts and deliver 4 different cargo types to each.
Author's Comments: The map is open ended with over 100 events and with modified win events. The cargo flow has been reduced. Few industries are produced at game start. The cost of industries has been reduce so they can be built by the player. etc. etc.
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