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alexgophermix

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  1. Ah, I forgot to mention, the structure has been changed slightly. All maps are in the Maps directory now. So for example the Lion of Africa map is in: /Maps/Earth/Africa/LionOfAfrica As of yet, there's no published list of included maps, instead if you want to see all the maps in the project you'll have to download it and run the appropriate zip_all_maps script. This will compile all .MAP/.MP2 files into a zip file called all_maps.zip which you can then browse to check the full contents. Also you can navigate the file structure directly on GitHub by clicking on the folders in the project itself. Sorry for the confusion :) If there's anything I can do to improve the writeup here or on GitHub let me know!
  2. Hey guys, I've finished the scripts to zip up ALL map files located in the repo. If you don't want to install all the maps you can also just grab individual map files from the project and copy paste them into your Railroad Tycoon 2\Maps directory. Here are the links: RRT2Maps Project Homepage RRT2Maps Download Link The download link can also be found on the right hand side of the project homepage under "Download Zip" For explainations on how to use RRT2 maps, see one of these two writeups: RRT2Maps thegameengine.org post RRT2Maps GitHub readme Enjoy :)
  3. Thanks for the tips. I'll keep everything together and, if we really need it, I can write scripts to pull just RRT2 map files for those still on the older game. As for prefixing map names, it does sound too difficult and probably unnecessary so don't worry about that. I've added in most of the maps to the repo now. There are a few "Other" maps missing but most "Earth" maps have been added. Anyone is interested, feel free to have a look, poke around, download some maps and give feedback :)
  4. I started adding a few of the maps from the Terminal map directory to the repo and I just realized two things: With the current structure there's no way to differentiate between RRT2 vanilla and TSC maps. Perhaps as an alternative we can do something like this? /RRT2/Area/ /RRT2/Area/Region/ /RRT2/Area//Region/Map/<map>.MP2 /RRT2/Area/Region/Map/<map>.txt /TSC/Area/ /TSC/Area/Region/ /TSC/Area//Region/Map/<map>.MP2 /TSC/Area/Region/Map/<map>.txtFor users downloading maps especially those that grab all the maps at once, how would they differentiate between ones that came with the game and ones that they downloaded from the in-game menu? Could we add a prefix to all the map names (like MapPack - )? If so can this be done by simply renaming the files, or would you have to change the name in the editor (in which case it might be too much work)...
  5. I'll add a short write up on how to use git to clone the repo etc. in the readme which can be expanded on later. Thanks for the suggestion :)
  6. Thanks for the support! I'll start pulling together all the maps into a structure something like this: /Area/ /Area/Region/ /Area/Region/Map/<map>.MP2 /Area/Region/Map/<map>.txt This way hopefully the maps will be fairly organized and we'll have room for readmes etc. If you have any questions about git, or GitHub feel free to contact me. If anyone reading this would like to contribute, by all means let me know and I'll set you up as a contributor. Also if you see anything isn't working or missing please let me know! Thanks again
  7. Hey guys, I've been looking for new scenarios to play lately and had a few thoughts. As this game is now more than 10 years old, the community and resources are shrinking. This means that finding certain favourites that aren't saved locally and making sure you're getting the latest version can be difficult. With this in mind - why not host all RRT2 maps in a single GitHub repo? There are several advantages to this: freely availabe, and reliable storage via GitHubchangelog can be maintained and the latest version is easy to findanyone can edit/maintain maps as neededon top of viewing repo history, you can also directly view text files and images on github thus retaining ability to find out more about maps without needing to download/play themeasy to download all maps at once (if you're like me and hate downloading them one by one). We can go nuts with scripting later to allow quick copying of all maps from nested directories directly to your RRT2 install or bundling them into a handy zip etc. etc.I have created a simple proof of concept GitHub repo that you can find here: https://github.com/oseparovic/RRT2Maps. In the future the maps can be sorted by region and broken into their own separate directories as well for storage of assets and readme's specific to the maps. Just to state some obvious things: I am not making any money from thisI am not claiming ownership of any of these scenariosLet me know your thoughts on this!
  8. Hi akuenzi, we had some trouble with our hosting provider so we had to move our old website www3.telus.net/catalogue/mapmaker. Our new site can be found at: http://www.thegameengine.org/rrt2.php Could you please update the link in the initial post of this forum with the new link?
  9. I know I'm probably being a tool but how do you play multiplayer on RRT2? I'm trying to use hamachi 1.0.1.5 to play with a friend and I'm using TCP/IP connecting to his hamachi ip. For the life of me I can't get it to work and I swear I've been able to play online before. Any suggestions? We're both running windows 7. If it can't be done this way, can anyone suggest an alternative?
  10. That's a neat trick I hadn't thought of that, thanks :) I also wish that it would tell me which trains had their schedules mangled... that can be such a pain to find the right trains later in the game
  11. Hey akuenzi, I'm the dev for Mapmaker. Thanks very much for the back link, one request though - could you fix the link? :) http://www3.telus.net/catalogue/mapmaker/rrt2.html and there's one now for RRT3 at http://www3.telus.net/catalogue/mapmaker/rrt3.html
  12. Hey akuenzi, I'm the dev for Mapmaker. Thanks very much for the back link, one request though - could you fix the link? :) http://www3.telus.net/catalogue/mapmaker/rrt2.html and there's one now for RRT3 at http://www3.telus.net/catalogue/mapmaker/rrt3.html UPDATE 06/28/2011: The site has been moved! The same content as above can be found at the following links: http://www.thegameengine.org/rrt2.php http://www.thegameengine.org/rrt3.php
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