
Superchief
Fedaykin-
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Everything posted by Superchief
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What happened to the mod for RRT2?
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The original map was created by me. I have been planning to re-up it here as I have made a few changes to it.
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I don't know how anyone can get gold on the stand alone Australia map! Does anyone have any ideas??
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Engine Acceleration and Reliability Chart
Superchief replied to Superchief's topic in Railroad Tycoon 2 Discussion
No, Silverback. Thank you for uploading this. I was wondering what the levels of acceleration and reliability were. Gwizz found the reliability chart but I thought there was also a chart for acceleration that ran from atrocious to instant. -
Engine Acceleration and Reliability Chart
Superchief replied to Superchief's topic in Railroad Tycoon 2 Discussion
Thanks! -
Engine Acceleration and Reliability Chart
Superchief replied to Superchief's topic in Railroad Tycoon 2 Discussion
Thanks, Gwizz, but that's not what I am looking for. :D I'm looking for the chart that shows the progression of acceleration & Relaiability from atrocious to outstanding. I can never remember the order. I also remember that PopTop had this chart but I can't find it. -
Engine Acceleration and Reliability Chart
Superchief replied to Superchief's topic in Railroad Tycoon 2 Discussion
Thanks! -
I remember seeing this chart way, way back in the day, but now I can't find it. Does anyone have a chart that shows the order of Acceleration & Relaiability for the engines?? I need to know the order so I can choose between the TGVx, Shinkansen Bullet, and the TGV. Thanks!
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Update to this map. Version three from reading the thread. :) These changes have been made: - Edited the wording of many events so that they made sense. Some of my English was pretty confusing! - Added alcohol production increase as part of the effects for the event thatincreased alcohol revenue. - Changed triggers for war events so that they would fire correctly. There are two events - one good and one bad. Once one of these fires the other is never supposed to see the light of day. My original code was causing both to fire. - Reduced effects for the war and economy events as I felt too much was changing when these events ran. - Changed random number for the Formalhaut nuclear facility event. Now more of you may actually see this event run. - Added economy woes during the years 1971-1974 because there were not enough events happening during the 1970's. - Disabled auto plants and tire factories because the resources for these industries are too spread out. It was near impossible to turn a profit hauling autos and it could become a distraction when trying to meet the Silver goals. - Flipped the supply and demand for the passengers & mail at ports. Now Mail is turned into Passengers, not the other way around. - Some towns and cities industry mapping has been changed to better reflect the resources around said population centers. This is especially true for the country of Ares. Enjoy! Starvania.zip
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Oh, One other change! - Repositioned the Buffalo, NY station for the Lehigh Valley to allow for expansion into Canada. Fun fact: for years the preffered way for trains to move from the mDetroit to the east coast was via Windsor Tunnel-Buffalo. But with the advent of tri-level auto racks and high cube auto parts box cars most loads had to be moved through Toledo!
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Attached is an update to my Eastern Railroads Before Conrail map. The changes/modifications are as follows: - Added Dover, Delaware as a city to give the Central Railroad of New Jersey an outlet as they are hemmed in pretty badly. - Replaced the station at New Haven for the Lehigh & Hudon Valley to allow for the placing of a station in northern New York City, thereby allowing the player to capture some traffic that is not covered by a rival station. - Incresed resources slightly in New England in order to help the L&HV as they are one of the most dependant on resources early. - Changed the scenario win and loss events so that they fire at the beginning of the year. I noticed that before, with the trigger set at the end of the year that I obtained the six year of 2,000,000 in profits only to see the game give me a Silver. It seems it did not count they sixth 2 million profit in 1976. East US before Conrail.zip
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Not working for me. I am using a no-cd exe right now because my RRT2 disk shattered into a thousand pieces a few weeks ago. I bought this game when it came out and now it's in a landfill somewhere. So, if I need the CD to run your mod I am sunk. Anyone know where I can buy a copy?
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Foreign Track Priority Problem
Superchief replied to jeffryfisher's topic in Railroad Tycoon 2 Discussion
Now you know one reason why my before Conrail map is so hard - those grade crossings are murder on your bottom line! -
Ah, okay.
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The top speed of the SD90MAC is 80 MPH, if that helps.
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I disagree about the GG1 - it's top speed for passenger service was 100MPH. The top speed for freight was 90MPH. It also was probably the engine that had the largest pulling power of any engine of it's time (65,000 pound force at the rail, as opposed to a diesel's power coming from the torque of the torque converter, as well as gearing, wheel diameter and locomotive weight). It's pulling power was so high due to the wheel arrangement the GG1 had. Was it great on reliability? That I don't know. But I do know from talking to people in the railroad business that the GG1 could pull very heavy loads at a good speed, something that the RRT2 engine doesn't do really well.
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Yeah, they do. I wonder if it was programmed that way in order to stabilize game flow...
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If you play my Pre-Conrail there are a few 90 degree crossings where trains never stop when trains head toward each other.
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What you need is a SD90MAC: http://en.wikipedia.org/wiki/EMD_SD90MAC I am all for adding and changing engines for the purpose of historical accuracy. I think we could use some more engines in the game, if that was possible. Also, for fast passenger service during the 30's, how about the Zepher's? http://en.wikipedia.org/wiki/CB%26Q_9908 They were the first to travel at 100 MPH. Not sure the speed but the E9 was used for passenger service, especially by the Burlington Northern in Chicago, during the years 1954-1964: http://en.wikipedia.org/wiki/EMD_E9 The E units were all at or over 2000 HP, whereas the F units were all under 2000 HP, except for the FT demonstrator. The F9 (and all F units) were for freight, hence the slower speed. Hope this helps!
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I can't believe after all of these years we are still playing this game. I remember when it was released....these forums were jumpin'!
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Attached is an updated version of this map. The updates are: - moved some stations to allow the game to place houses and industry closer to the cities. - straightened some track for the Lehigh Valley. - economy has been increased a little in order to make the cities and towns slightly larger. - increased the amount of industry throughout New England, New York, and Pennsylvania. Here are some tips: RESOURCES - without resources to turn into something you are never going to win a medal, unless you start as the Penn Central. The more lucrative industries you own, the better your chances of winning as medal, regardless of who you choose. Winning a medal: Railroads in order from easiest to hardest: 1) Penn Central 2) Erie Lackawana 3) Lehigh & Hudson Valley 4) Reading 5) Lehigh Valley 6) Central Railroad of New Jersey Tips for starting: a) pick a railroad go to the stock screen and buy as much stock as you can. c) go to the company screen as assume chairmanship d) issue stock (Do This Before Taking Out A Bond!) e) take out a bond f) starting planning to mane money It's very hard to expand, or to merge with another company. It also very hard to "stop the trains" due to the fact that your cities are not always exclusive to you, especially the very large cities! Good Luck to all who download the map! I have taken gold only once, bronze three other times, never silver. One railroad I am currently stuck on, I have yet to play the last one. I won't say who they are so as not to bias any of them! East US before Conrail.zip
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Here's an update to this map that removes the station in Cairo. Now you can start wherever you like. Mainline of Mid-America.zip
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Here is an update to the Starvania map. I have made some corrections that users have sent my way. I am sorry these took a long time to do. Starvania.zip
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Cool! I will add that in right now.
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Thank for uploading it, and you're welcome. :)