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  1. as you know - Sega's Dune came from PC's version and have a many similar code. maybe someone have advice how to fix some bugs? archive with Dune builder, rom with that demonstrations of bugs and editor: http://www.emu-land.net/forum/index.php?action=dlattach;topic=16864.0;attach=244720 when you build some refinery or build harvester from factory - it work fine. i mean some sand boiling under harvester, when he get spice. but if user paint that harvester over map editor - that boiling start work wrong. it boiled over harvester, not under. some one says it is map drawing function, but i am not a romhacker at all dont know where to search it. original game have 0-E surface types. it was added additional 4. when you set 0 speed for some type of tech - track for example - it means track tanks cant to move into that surface. so problem is - when you set that 0 speed and defend some factory of that new types surface - F number for example - Carryall dont take that unit from factory. it should work as wall surface do. you protect factory by walls, build unit, Carryall take unit and bring into some free space. but with new surfaces it is not happen where that part of code is lays? it have array and work only from $0 to $E? but should from $0 to $12. it is factory code for finished building unit case or Carryall code? how to find it? third one actually not bug... but just need to fix. game have timer setting, but original game not used it. so creators of game didnt see that bug probably. as you know - Sega Genesis \ Mega Drive 2 have very small limit of memory. so rare things writes into same area. deathand rocket from palace or frigate from starport, or text: low money - they all writes into same address. same address used timer. so if you are turn on times and call frigate or deadhand - that rocket or frigate have gfx bug - timers digits appear over that unit. is any way to add some "if" for timer hud? some hide timer for time, when deathand is fly or frigate is fly and appear back, when they flyaway?
  2. some one try to make 3D variant of SEGA's Dune The Battle For Arrakis. all proccess you can see here: https://vk.com/dune_3d video and conversation... but again - only russian but video is ok - becouse it without voices only view. and creator not planning to make multiplayer. i am disagree that. but he work almost alone. if someone know that system of development and can help with multiplayer organisation - write to him. XP is not support. 7 and higher windows.
  3. we have some sleeping community of dune romhackers (dune for sega mega drive 2). and today some new updates is out - 82 version + new version of editor. but probably it will be dificult for use non russian users at the begining i am try to attach english variant of items in editor... but later new function was made without english. same with builder - readme, new items and etc info - no have english comments and explanation. but we try to made userfriendly that. maybe without english it will be understandible url for download: https://yadi.sk/d/7Kt8BiWktzm3rQ you will need to change language of game and compile rom by use Build_rom.bat - then start rom in emulator. or use DUE for some edit and compile by pressing button with joypad and hands icon.
  4. sega mega drive's dune can help? i mean system of colors from it. it have 2 bytes $0rgb... hm... or $0bgr? dont remebmer so color can be $0 to $F. so table of colors for standart RGB is: Select inp Case 0 out = 0 Case 2 out = 36 Case 4 out = 72 Case 6 out = 109 Case 8 out = 145 Case $A out = 181 Case $C out = 219 Case $E out = 255 EndSelect so some game's color $0456 - means RGB(72,109,145)... or RGB(145,109,72) - need to test to find sure wich one it was RGB or BGR or whatever it was...
  5. search cooperative Dune The Battle For Arrakis some romhackers do this for original mega drive rom. and now they work for pvp case. it cant play on real hardware, but emulators work fine.
  6. english not my language so many things i am not understand... even by use google translator. now for our SMD Dune looks like this:
  7. i am not about editor, but about game native editor for unpacked files for smd's dune is already done, but i am not understand some items for edit. so that is why i am ask about it. Ti_ - creator of this unpacked version for romhackers send me for my investigation here. he says many things come out here. so i am as Fox Mulder just search truth for our smd dune unit editor. PC version have many nice things, that no have smd version. so i am just want to know what exactly was cutted. maybe i make some wrong switchers for my editor. thanks for explanation. we have Earth damage - where choice what scorch will be. that is why i am ask about this impact. it work like same as earth, but for sand? later i will more test for this sand impact...
  8. can you say what means "sand impact"? can you explain by simple words as for a child? and maybe you know - it is support by sega mega drive dune or not? same question for shadows - it is not support by smd dune? next questin - refinery and starport have flag for airdrop - why repear factory no have it? repear can recieve transport with broken unit, and then they fly away back.
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