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zidane2 last won the day on August 5

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About zidane2

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    Desert Mongoose

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  1. By "DuneMaps" you mean maps in general? Anyways check if the files are in the right place, sounds like a similar issue i had with D2K editor, by default it had files in the wrong place.
  2. oh i had this error years ago, for me it was that the game didnt like it being installed on D/ drive or any other except the default, so i installed it on C/ drive and everything worked.
  3. Sorry for the little delay, had to update all of dune to the newest version and editor stopped working... again , but no worries i fixed it the same way like last time. So here's mission 3 Your objective is to destroy 3 Outposts (base) in 3 different spots on the map, they are well prepared for a fight. An extra objective (Optional) is to destroy the Emperor's base, maybe its worth it =] As always Human Players should be Atreides and Harkonnen, AI's should be Ordos, Emperor, Atreides, Ordos in this order and color. --SKIRMISH OPTIONS-- - Engineers enabled - Crates disabled [WIP] HM Mission 3.rar
  4. I havent been on C&Cnet all this time and i dont have the discord link . Mission 3 coming very soon.
  5. Update for mission 2 - changed some enemy reinforcements - Starting credits, Tech level, Unit count doesnt matter on skirmish anymore, its all in the config file now. - MCV's wont spawn anymore. - Removed Emperor turrets from the map. [WIP]HM Mission 2.rar
  6. So managed to get something done right after work. Update for mission 1 - Map has been edited a little ( mostly rocks). - Added a secret reinforcement on the map. - Starting credits, Tech level, Unit count doesnt matter on skirmish anymore, its all in the config file now. - MCV's wont spawn anymore. - Emperor's defense area now works. - Changed smuggler's unit build order a bit. [WIP]HM Coop mission 1.rar
  7. is this what i need to prevent the game from spawning 8 mcv's? because i tried the noMCV and nothing happened. its in the config file right? Also sorry for the long silence.
  8. its right next to the other co-op maps, my maps have the name "Honored matres mission #"
  9. So, here is Mission 2. There are no harvester replacement in this mission, you have to deal with what you got. This is for story, because after the last mission the Smugglers gave you some money to build a "mining outpost" and now you have to harvest spice to pay them back and some extra spice for yourself, you cant afford replacements yet. Have fun! - No starting Units - Starting money: 4000 - AI 1 (Normal) ( No specific team ) - Tech level 4 [WIP]Honored Matres campaign mission 2.rar
  10. Its not a mod, its a map, you put it into the maps folder in /Dune2000/data/maps then go on skirmish and play it.
  11. Dont be afraid to try it out, its not impossible , well at least the 1st mission, i'll maybe make a single player campaign after this is finished.
  12. so does the difficulty setting matter in skirmish?
  13. Both ways, but mostly the traditional way.
  14. So heres the updated map of mission 1. - I added more units for the players to find, but to balance it out, the Emperor will have more units too, but its not too difficult to win, just protect your allies. - Harvester replacement is added for both sides. - Deffence Area numbers are a lot higher and the emperor does send some units there over time. - Changed unit build rate of troopers and light infantry for smugglers Also i tested a few times to see how the smugglers would do without my help, well in about 30mins the Emperor will have a big enough army to destroy more or less half of the smugglers base, the smugglers couldn't keep up with the production and defending at the same time, so dont take too long and help out your ally. Honored Matre's coop campaign mission1.rar
  15. How do i make a replacement? because there is no "harvester replace" in the event options. Um, no, i've made maps 2 years ago for Dune2000 and RedAlert1 and those are all lost, i just dont know every single thing in the editor and my old maps were never this good before. This is a small issue so that will be sorted out last. Yes i play and test maps on Speed 5, its the original speed that was on the Ps1, im used to it. The updated map will have some minor changes, i changed some numbers and now they send some units to the area. This will also be sorted out last, first is the map and its functions. Given the feedback, i even changed 1 idea in my 2nd mission which is done, but needs events and i dont have much time these last few days, because work.
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