And since games companies are facing declining sales, they will cut back on the number of games they produce and focus only on those genres that are likely to bring in the greatest profits - which basically means shooters and RPGs. Making RTS games is becoming too risky in a world where fewer and fewer people are buying games. That's my guess. I would have to agree here, so many times I pass through a town on the launch night of a new game and see the masses of people all waiting for midnight to buy their next "fix". However the saving grace, in my opinion, is that most of these people will play this incarnation of their favourite title for a year, two at the most, and then the next incarnation is released and its predecessor forgotten. I doubt any of these more "mainstream" games will be played by the same numeric of people in X years as C&C and Dune still see, not to mention the (much appreciated :) ) efforts of people who are still mapping, modding and upgrading these classic titles. So really two points: > Companies are sticking to what sells the most > RTS gamers are sticking to, and continually improving, what plays the best Disclaimer: Just my opinion! :)