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ceballo

Fremen
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  1. I must agree with shock of having FOW disabled as a default. I have found very few people that play happily with FOW on, it's too bad. FOW adds an additional layer of complexity to the game. As for having no real strategy, I must strongly disagree. There are many stock strategies that get used by most players, but the more advanced players have found ways of using every unit of the game during any stage of the game. That combined with unit veterency makes this game much more strategic than every RTS that I can think of (which granted is not that many). Anyway just thought I'd put in part of my 2 cents.
  2. For those of you that look at the now nearly meaningless clan rankings, you should probably know that the Hobbitz are back under a different name. They, cable/haxor and maybe bilbo, have taken the new clan identity of darkpowers (Dark*7). Just thought I'd let those actually do want to make something out of the clan matches know.
  3. I was looking at the clan ladder and I saw some weird things going on with SEUCHE (bse - mks). Does anybody know anything about this clan? Thanks
  4. Sadly killing your own units does not give your units experience. So leveling them up depends heavily your enemies ability to feed you fodder or your allies ability (in custom) to unally and re-ally. I have only seen one light infantry reach triple elite status by normal means.
  5. Old topic but what the heck, you need about 65 scouts to get 3 light infanry/kindjal to triple elite status. You do the math to figure out how many scout/unit. I think you need about 90 scouts to get 3 snipers triple elite status.
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