Jump to content

Dune General

Fremen
  • Posts

    15
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey guys. Sorry for being so absent all this time. I've been on multiple things, but now, I want to share to you something: Message Event - The parameter "Unknown M" is the time in frames (seconds multiplied by 60) that the message is shown when it's executed. This is useful to change when the message is somewhat long to read. Hope this help you ;)
  2. Hehehe, I won't lie to you. In order to don't get it boring, I've made an already built Atreides base on the player's position and saved it on the map file. While waiting the whole time, I've compited with the Ordos to see who has the biggest army. I don't put too many turrets when making bases on the maps, even to the player, as I trust more my units.
  3. Well, in _A8V1.MIS (Atreides 8th Mission) there is a timer for House Ordos and House Harkonnen to trigger this event for each one in "100000" with comparison function "=". I've put 100000 in "Time limit" and resulted to attack me both, even without the big Ordos army (don't count the little base near you position). The Ordos AI in this mission makes the big army by attacking with few troops and the mayority recieves the retreat command awaiting for the signal. If you don't put this event, then the AI will never attack with so many troops. The map will be overloaded with Ordos forces. Any other example?
  4. Then this condition only send a signal of attack and is for the AI to decide to execute it or not. I've reduced the time on _A5V1.MIS to execute it and nothing happened in the time assigned. On other cases the AI sends a wave to assault enemy bases.
  5. MVI, search in any AI file exported the code of it and if you want, send me the proyect of an AI editor (using your *.misai files) to help you improve it (cosorio1992@hotmail.com). Then we will confirm exactly the function of unknown6 condition. And don't worry for the time you take ("If only the patience was a right & not a virtue..."). ;)
  6. Both values requires the side of the AI player which you will execute that order: 0: Atreides 1: Harkonnen 2: Ordos 3: Emperor 4: Fremen 5: Smugglers 6: Mercenaries 7: Sandworm? Be careful when using this event. Still I think I'm wrong with my theory (Who knows?), then tell me what did happend.
  7. Normal attacks, otherwise it wouldn't have a defensive group at least. This event is more useful in A8V1 (8th Atreides Mission) as the Ordos appears to need it to attack with so many vehicles & tanks (infantry is the minory on that attack).
  8. My results indicates that unknown6 event forces the AI to attack, IF the player indicated has an AI. Can anyone (except mvi: he's too busy) test itself this event with a timer of at least 2500? Recommend "%" comparison function to see what can do in most cases.
  9. A question. mvi, about the unknown6 event, what really means? It appears on the following MIS files: _A5V1.MIS (2 times) _A8V1.MIS (2 times) _A9V1.MIS (3 times) _A9V2.MIS (4 times) _H8V1.MIS (2 times) Both values appears to indicate a player on the list & this event either force the AI to attack or force it to halt all non-defending units around the base. Can you test this one? (Maybe i'm wrong)
  10. MMMMMMMM... Try mixing conditions with Dummy ones. It may confuse with TECHPOS.BIN file (which gives the AI the codes for units and structures that can be seen by using TibEd editor). What building are you talking about? What is the exact count of casualties?
  11. Do someone knows how to patch these files on rock areas without changing tottally the surface profile of the zones? For a reference, look the Caladan Capital map in campaign, there are some details of Atreides rock on buildable grass, example: the nearby barracks at the south of the map. I know that the details are directly on the test.xbf file in the map. Test yourself by extracting the files on the MAPS0001.RFH: subfolder "#A1 JF Caladan Capital LOD2". Make a maps directory and extract in another folder inside it. Delete all files extracted, except test.xbf. Play and look yourself. Find a way to do it, if you can, before April 25th, as in this date i must start with my militar service here on Chile. Good luck an thanks. P.D.: An image is attached to the forum. You can download to analize more close this "addition". Details on Caladan.bmp
  12. Gruntlord6, do MVI uses Visual Studio to all editing programs he has made? I want to decompile .mis files in another way but I'm not sure if use Visual Studio.
  13. Really, we don't know if the whole data on DUNE2000.DAT are organized only on text or in individual files. If you can answer me it I can study the entire code; then we'll know how the AI functions.
  14. Are you sure? Maybe it's true, I must test DUNE2000.DAT file more carefully. It's main function is to coordinate with the processor, on the administrator of tasks you can see a DUNE2000.DAT process. MVI must continue to explode the .MIS files function. Good luck.
  15. Hello, I have a theory: (DATA.r8;DATA.r16) and bin folder may be connected to run the AI engine of Dune 2000; that means how build, how identifies territory to construct, how attack, how find enemies, etc. .MIS files would say to the engine which house will be requested to be controlled by the AI, and puts limitations if listed on the .MIS file (example Ordos 7 Mission. The main Atreides base doesn't build Sonic Tanks; they can build it, but something blocks that function). I have experimented with Dune 2000 engine on 2 years, but only investigating. More info, contact me at cosorio1992@hotmail.com. I hope this can be useful. Thanks
×
×
  • Create New...