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drnovice

Fedaykin
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Everything posted by drnovice

  1. I think that .emc files regulate animations and game events, but don't fix production rules of game (i.e. Ordos don't build Launcher, in 2nd scenario you can't build starport, etc).
  2. Yes it's true: it replies once (everytime you save scenario) seed and blooms numbers. ::)
  3. Yes but by this (BGAFC_DE) editor you can't place concrete out of rock (grey) for example, so it's correct but a few limiting. ;)
  4. I think that isn't really necessary, your editor is better simply because it allows to place buildings/units everywhere, also where you couldn't place there. For CHOAM, it is enough editing by notepad .ini files.
  5. I agree, but for Fremen and Mercenary is enough modifying the scen*0**.ini files with notepad when you set Credits, quota, maxunit, etc. Then I prefer it. Editor generally is useful to place units/buildings and define their coordinate in the maps. Unfortunately Thopter entries ' isn't fixed. You must manually insert: 'Thopter. However CHOAM is very supplied, also too much (stefan had forgotten 'Thopter and useless Infantry/Soldier in his editor).. ;D But don't put Sandworm or Frigate on Starport: the game crash.. :-
  6. I've succeeded to work v1.07 for Fremen and Sardaukar mentat screen. ;) Only I copy original MENTATA&H.CPS, MENTATA&H.ENG, MENSHPA&H.SHP (Cyril and Radnor mentats) from original unpacked SCENARIO.PAK and rename them in MENTAF&S.CPS, MENTATF&S.ENG, MENSHPF&S.SHP, doing load Fremen and Sardaukar first scenarios. A kind of homemade SD2 (but sincerely I think that SD2 original makers have done the same.. ::) ) Very interesting, surely I look at it carefully. ;D Thanks! v1.07 only don't fix various bugs of the v1.0, but CPU IA is harder and can re-build own destroy building (that player has destoyed to its) and CPU better programs vehicle production and attacks to player. Real problem is always "concrete slab" production, but I want help you about .emc files. :) Yes, you know you're right (beauty Nirvana song ;D ): if you re-pack SCENARIO.PAK with even Fremen and Sardaukar mentat files (I don't know yet why for Mercenary, mentat files are already included.. ??? ) don't work. Files must be from game root. Ok thanks for reply and info 8)
  7. Anyone knows a Dune 2 .shp and .cps files editor??
  8. However I see a great job by MrFlibble. ;) Only some questions and notes: Do you work with v1.0 Super Dune 2, right? Isn't there even a 1.07 version (as "Battle for Arrakis" Dune 2 lastest version) for SD2? I don't like that you can't use Starport (the powerful CHOAM!) and game has IA bugs that Dune 2 v1.0 has. It's a true sin that Mercenary & Sardaukar users can't build non-next already-existing-building, but it isn't a SD2 bug, but it's a Dune 2 bug (yes I try to create some demo-scenarios to them and also in Dune 2 (even v1.07 don't work :- ) I've an important problem: I wish re-create Dune 2 campaigns inserting even Sardaukar, Fremen and Mercenary use in scenarios, but for Sardaukar and Fremen I need to several MENTATS and MENTATF files (S to Sardaukar and F to Fremen). Ok the problem is that when I would use Sardaukar, game crash (with Fremen Mentat screen is all made a mess, but at least you can click to Procede button ;D ) So how I can do to don't crash game to Sardaukar hypothetical campaign?? ??? I tried all: - using SD2 DUNE.PAK file to the place of original DUNE.PAK file v.1.07... mmh very bad idea, you don't try this at home! ;D Maybe I can try to v1.0 DUNE.PAK file?? ::) - only inserting SD2 unpacked files as Mentat*.eng, Menshp*.shp, etc.. but it's a bit mess Fremen Mentat screen and it crash in Sardaukar Mentat screen.. >:( - If you don't insert a Mentats (or Mentatf) file, game require this file in a 0 volume (so I think that these files have been thought by Dune creators... ::) ) MrFlibble can you help me? You can explain how edit shp and cps files (I'm not interesting to text .eng, but only to see if it works v1.07 with Sardaukar/Fremen - strangely Mercenary works also only based game... ::) ) In the end I think that it's necessary work to v1.07 if you want avoid Building of a Dynasty bugs (v1.0)
  9. I tried but mentat*.eng files isn't opened correctly (Stream read error)... :-[
  10. A very good editor, added to basical better hendriks's editor. ;)
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