However I see a great job by MrFlibble. ;) Only some questions and notes: Do you work with v1.0 Super Dune 2, right? Isn't there even a 1.07 version (as "Battle for Arrakis" Dune 2 lastest version) for SD2? I don't like that you can't use Starport (the powerful CHOAM!) and game has IA bugs that Dune 2 v1.0 has. It's a true sin that Mercenary & Sardaukar users can't build non-next already-existing-building, but it isn't a SD2 bug, but it's a Dune 2 bug (yes I try to create some demo-scenarios to them and also in Dune 2 (even v1.07 don't work :- ) I've an important problem: I wish re-create Dune 2 campaigns inserting even Sardaukar, Fremen and Mercenary use in scenarios, but for Sardaukar and Fremen I need to several MENTATS and MENTATF files (S to Sardaukar and F to Fremen). Ok the problem is that when I would use Sardaukar, game crash (with Fremen Mentat screen is all made a mess, but at least you can click to Procede button ;D ) So how I can do to don't crash game to Sardaukar hypothetical campaign?? ??? I tried all: - using SD2 DUNE.PAK file to the place of original DUNE.PAK file v.1.07... mmh very bad idea, you don't try this at home! ;D Maybe I can try to v1.0 DUNE.PAK file?? ::) - only inserting SD2 unpacked files as Mentat*.eng, Menshp*.shp, etc.. but it's a bit mess Fremen Mentat screen and it crash in Sardaukar Mentat screen.. >:( - If you don't insert a Mentats (or Mentatf) file, game require this file in a 0 volume (so I think that these files have been thought by Dune creators... ::) ) MrFlibble can you help me? You can explain how edit shp and cps files (I'm not interesting to text .eng, but only to see if it works v1.07 with Sardaukar/Fremen - strangely Mercenary works also only based game... ::) ) In the end I think that it's necessary work to v1.07 if you want avoid Building of a Dynasty bugs (v1.0)