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  1. I put the cstring include inside the d2tm.h file. The point is the include is necessary for g++ 4.5.0 or VC2010. With g++ 3.4.5 it is not. I have not tested another compilers. So now, I am able to compile the code with these three compilers. I have taken a look at your code and at your refactoring progress and I noticed there are a lot of things to do. I read in your blog about Pivotal Tracker and the scenarios/functionalities written down there but it seems there is no public access to it. I would like to contribute with some bugfixes or with the refactoring task. For example remove all the mouse stuff from the game and map classes. How could I help you?
  2. Finally I could get the code compiled with MinGW (G++ 4.5.0) and VC++ 2010. The problem was a missing include of cstring library in d2tm.h. It is necessary add the following line: #include <cstring> Are you actually working with the svn trunk version? I don't understand how you can get the code compiled with problems like this. What IDE and compiler are you using to refactorize the code? Thank you!
  3. Hi all! I am trying to compile D2TM svn trunk with MinGW g++ 4.5.0 but I am not able to do it. The include .h and library .a files are correctly situated in the MinGW's include and lib folders. I am using NetBeans 6.9.1 with the MinGW tool chain selected. The libraries fblend, alleg, alfontdll and allmp3 are configured under Project Properties / Build / Linker / Libraries. And the path for the include files is configured in Project Properties / Build / C++ Compiler / General / Include Directories. When I try to build the project there are some .cpp files that can be compiled but when the compiler reachs any source code file with the 'memset' instruction it returns: "error: 'memset' was not declared in this scope" and stops. For example in: structures/cOrderProcesser.cpp:17:55: error: 'memset' was not declared in this scope What am I doing wrong? Maybe were the Allegro and fblend library files created for a lower version of g++? Thank you.
  4. File not found in module RUNME2 at addess 0542:00AD Hit any key to return to system. I get the same error and can't fix it..
  5. In the first map of Harkonnen when I attack an unit, several times one of my units go to the tile of the enemy unit and then puts over it. My units attack the enemy unit and my unit too. I suppose than in other levels will be so too. (sorry, im spanish and my english isn't perfect..) Another question is when i have selected several units and i click in a tile, all units says their response. I think than would be better.. And other thing is when you have selected one or several units and clicks in other different to select it. It appears the move icon over it and it doesnt select the unit.. Is this a bug?
  6. loredo

    A2K design

    Hi, is this development actually in progress?
  7. I've found this link: http://members.chello.nl/r.hendriks3/
  8. I've found this web: http://members.chello.nl/r.hendriks3/
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