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Showing content with the highest reputation since 06/12/2026 in Posts

  1. https://azmawee.github.io/EmperorReborn/widescreen-story Finally a true widescreen.
    2 points
  2. Late reply to this thread but figured it was worth bumping, I just released v2.1 of Emperor Reborn with proper Hor+ widescreen support, which based on my research nobody has actually pulled off before for this game. Camera projection patched at the matrix level, UI re-anchored to screen edges, FMV cutscenes pillarboxed separately so they don't get stretched, tested at 1280x720 and the sidebar and minimap stay where they should be, you actually see more of the battlefield rather than the stretched or cropped mess from the old registry hack. Release: github.com/azmawee/EmperorReborn/releases Install guide and FAQ: azmawee.github.io/EmperorReborn Built on wheybags' patch foundation, credit to him for the original Windows compatibility work that made this possible.
    2 points
  3. It's in ../data/DATA/saves/ if you are using my launcher. Update for anyone who ran into the small-text problem at high resolution: v2.5 is out and adds exactly this. There are new "Upscale 4K / 2K / 1K, big UI" presets in the launcher. They do the same thing dgVoodoo does, the game renders at a lower resolution and the whole frame is stretched up to fill your screen, so the menus and text get big and stay readable. It is a touch soft up close, same as the dgVoodoo route, since it is the same upscale trick and the game's UI art is fixed-size, there is no high-res UI to draw instead. The difference is that it is built into the launcher, so there is no separate wrapper to install or configure, and it runs alongside the widescreen and HUD fixes out of the box. Your Windows desktop stays at its native resolution the whole time. The number is the render resolution, not your screen, so pick the tier at or below your monitor. On a 4K display "Upscale 2K" is the sweet spot, or "Upscale 1K" if you want the UI even bigger. Grab it here: https://github.com/azmawee/EmperorReborn/releases/latest
    1 point
  4. Well said! The feasibility of tunneling depends on map-scale. In Metra mode, a whole system should be possible underground. On a continental map, tunneling under even one square (six miles) would represent one of the longest tunnels in the US. If the game did have tunnels, then I'd allow only electric track and locomotives. While some steam and diesels can / do use tunnels, there are many places (e.g. under Manhattan and the Hudson) where heat and fumes caused so many problems that electrification came quickly. I'm not sure that max train length needs to be explicit. Loco strength vs cargo weight alone effectively limits length already.
    1 point
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