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Posted

EDITED:

In agreement with MrFlibble, I attached the new release of DuneX (Dune 2 eXtended Edition) v1.29.

ChangeLog:

v1.29: (June 18, 2013)

  • Fixed Saboteur Move command: he no more detonates on no-building tiles destination
  • Fix: capturing structures with deviated units did not unlock tech
  • Fixed Windtrap power information when a Windtrap is captured
  • Fixed Radar friend/enemy units count
  • Changed Sandworm best target behaviour to avoid attacking Fremen Warriors
DUNEX129.ZIP

v1.28: (April 22, 2013)

  • Fixed Timeout Scenario variable to reach victory condition by timing
  • Full working bilateral alliance between Fremen & Atreides (Atreides CPU now is active to Fremen)
  • Sardaukar Trooper can swap weapon type on short range like Regular Troopers & Warriors and no more explosion animation when they die (single infantry death animation)
  • GUI Unit Menu no more lost focus on selected unit when cancel a Move/Attack command
  • Fixed various Mentats alerts (restored missing "Unit" speech on Sardaukar alerts & always called Houses name for Units and Structures instead of "Enemy" speech)
DUNEX128.ZIP

More info on related threads:

Dune 2 eXtended Project

[Dune 2] EXE editing & programming issues

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