Major_Gilbear Posted February 20, 2003 Share Posted February 20, 2003 You need to extract all the files for the gdi, and rename them to match the Nod ones. They will then 'overwrite' the Nod screen. Link to comment Share on other sites More sharing options...
Caid Ivik Posted February 20, 2003 Author Share Posted February 20, 2003 But they both have same names... Radar.shp in sidec01.mix is same as radar.shp in sidec.02.mix. Link to comment Share on other sites More sharing options...
nemafakei Posted February 21, 2003 Share Posted February 21, 2003 Just extract them and put them in the ecache mix file.Not, you may want to bar the worm from moving across pavement, and have pavement be more like rock. Link to comment Share on other sites More sharing options...
Caid Ivik Posted February 22, 2003 Author Share Posted February 22, 2003 If I ban Worm from going on a pavement, how then it would be built? That would cause internal errors. You won't be able to build pavement. But also the mod is nearly done. I will solve that with sidebars and then it's ready to release. Size will be over 1 MB. Link to comment Share on other sites More sharing options...
nemafakei Posted February 22, 2003 Share Posted February 22, 2003 Since when did you build a sandworm? You have me worried. Link to comment Share on other sites More sharing options...
Caid Ivik Posted February 24, 2003 Author Share Posted February 24, 2003 Sandworm will be able to build. In vehicle factory. Weird, isn't it? ;D Link to comment Share on other sites More sharing options...
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