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Posted

From what i see it seems DuneEditing has come a long way since 14-Apr-02 when i added my first mod.

It was downloaded 465 times and got 6.38/10 (8 votes).

Seeing as i do have time it might be possible to revamp the old mod - maybe there are things one can do now that we didn't know about then.

My biggest problem was the SeigeTank. It was supposed to be a self-propelled howitser. It had a tendancy to try and park next to the target -> even though it had a emense range. There was problems with guardrange/viewrange/weaponrange somehow.

The IA was also a trouble-spot. It couldn't seem to use the new units. Especially the combat engineer. Terribly important unit that. i remember it even though i thought it fairly irelevant at the time -> my interest always was with multiplayer only.

i got the impression that alot of the realy interesting units had their properties hardcoded and directly linked to their xbf file like ->

cobra=true

mcv=true

ect.

It would have been nice if the saboteur could be modded to do this:

drop a invisible leechlarva on unit that wear it down but doesn't hatch

or lay landmines... a saboteur and a suicidebomber are not the same thing.

but i remember these things were not do-able last time... :P

Posted

your problem with the siege tank is related to turret rotation.

your problem with the AI is probably because the new units had either no AI string or had AISpecial = TRUE (should have AITank=true or AIFoot = true).

as for the last two things, I dont think either are possible, im afraid.

Posted

i remember also thinking it was turret rotation so i spent alot of time experimenting with it but it did not solve my problem. i think the extreme range used to work randomly. Obstacles like rockformations was also having a effect. That didn't make sense since all firing was balistic (with a very high arched projectile path).

i intended to post all the code but DuneEx doesn't work on my PC anymore. No idea what is wrong -> System error &H8007007E (-2147024770). ???

Scary stuff.

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