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LOD (Level of Detail) in EBFD Map Editor, and building maps


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Posted

When I try to build maps in any level of detail higher than level 0, I find that I always get an error message saying something like "building on invalid tile at ,x,y" (coordinates). It built fine in LOD 0, but always stuffs up in LOD 1 of 2. Does anyone know why this happens, and can it be fixed so I can build maps in LOD 1 or 2? ???

Posted

i havent had much experiance with the map maker, but i thougth the LOD waas just to increase the lvl of detail while veiwing your map in map editor... but like i said i havent had much experixnce with it... i remembering reading something about it in the tutorial. oh and btw your map kicks ass!! is there some way to take over that Ix base? or just for looks?

Posted

Unfortunately, when I designed the map and then tested it out for myself with the AI, I found that if I added 'enemy structures' to the map, then the red player (or first AI playey in the slot) would just sit there with his Construction yard and do nothing. This was very annoying, and I couldn't find a way around it, so I had to add building that were 'neutral' and unfortunately you can't take them over unless they're 'enemy structres'. Even if you try to force an engineer into the building it won't work, and harkonnen engineers just shoot the structures with the pistol. I was hoping that a carryall would delivey a neutral harvester to the Ixian refinery, but that was not to be, it only worked if the refinery was a 'enemy' structure. Therefore, I left all the buildings in the middle as 'neutral' structures. Basically, the Ixian base is just for looks, but I'm happy you like the map. :D

Posted

unfortunately you can't take them over unless they're 'enemy structres'.

Actually, I've discovered a way to take them over now. (Thanks to zepyher2 for making me aware of this). To take over a building, you have to damage it first. It doesn't matter how much damage you've inflicted to the building, so long as it is damaged. You'll now be able to send an engineer inside to capture the building. :D

Posted

I've also figured out the LOD problem for myself. It turns out that when I switch LOD in the map editor, the rock formations change slightly, which mean that some buildings may end up on the cliffs of rock formations when they might JUST have been on the edge when the lowest level of detail was used. That's how the 'building on invalid tile' error message occured. :)

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