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Another Arrakis Update


Gobalopper

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Stefan has once again provided us with a large update to Arrakis. Read more below:

Ok, I've been working on a random terrain creator. I've managed to program it so, so it looks like Dune 2 thus a good and nice terrain. BUT the best thing is, I've managed to add the AI as well! I decided to add the skirmish, as a feature that will randomly create a map, and let you play it. Well actually, you can add skirmish maps using the program, and select maps from the list in skirmish game. However, I still want to create the campaign maps (AI and such) on my own. But the random-terrain program is really a nice tool.

Btw: I've started with making other docs: the new release of Arrakis is aprox 900KB (1MB max), self-installing/extracting file. You need to delete the old Arrakis and no UPDATE file can be made due the millions of changes.

Listed below is what the next EXE file contains:

- Arrakis Menu

- Arrakis Game Engine for Atreides/Harkonnen/Ordos

- Arrakis Random Map Generator

- Arrakis Terrain Editor

- Arrakis AI editor

- Map tutorials

- Help files

- Source code txt file, so you can ask source.

- File with newest stuff:

- 15 Skirmish (RMG) maps

- Aprox 10 to 15 missions each House

And what I've changed/fixed in the last few days:

- FIXED: You can now destroy the SILO's Big bug, squased!

- FIXED: AI non-time triggers really work now

- FIXED: Units will not move when selected and clicking on Side-Bar

- ADDED: Scroll map with Arrow-Keys

- ADDED: Alt-Groupnr, will select and auto-center to team

- ADDED: H key will center to your consyard

- ADDED: Set sound ON/OFF in MENU

- CHANGED: Minimap now in color

- CHANGED: Font, now nice grey

And a lot more...

Hopefully a download is coming soon... :)
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