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Updated FAQ


Gobalopper

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Dune3.com has gotten what looks to be an early look at the next version of the FAQ for Emperor. It contains the older questions along with 19 new ones. Nothing really new is contained in this but as with most FAQs it sums up the questions we have been seeing on the forums, etc. Here are three of the more common ones I get:

14. Why was Dune chosen ahead of C&C to be Westwood's first foray into 3D strategy? Is there anything inherent in the Dune world that made you think it more suitable than C&C?

It wasn't a conscious decision to use 3D technology in the Dune franchise at the expense of C&C. In fact, Emperor and Renegade, Westwood's two 3D titles that will be released in 2001, developed along the same time frame. We never make a decision to use a platform based on the title of the game or what franchise it belongs to. We firmly believe that the technology exists to enhance game play, and we make our decisions whether to use 2D or 3D based on each individual title.

25. What kind of steps are you taking to insure good latency for players using modems?

We have developed some new techniques for controlling the amount of game data being sent to each player, which reduces the effects of latency. Additionally, we have a small amount of packet buffering which smoothes out spurious spikes in latency and packet loss.

29. How will Emperor stand out from the huge amount of RTS games out there?

New depths of strategy have been added to the campaigns: choosing which territory to attack next, which alliance to pursue, how to collect reserve and reinforcement units to take out that entrenched territory, etc. Also, new layers of tactical choices: you can choose from three unique sides and ally with up to two of the five sub-houses. You can also choose cooperative campaign games. Team up with a buddy and dominate the computer! In addition, Emperor features gorgeous and compelling visuals on Arrakis, Caladan, Geidi Prime & Draconis 4.

For the rest head over to Dune3.com.

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