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Shield/Projectile Interaction


Gobalopper

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In his first post to the official forum Chris Longpre tells us a little about shield/projectile interaction:

In the game, shields will take damage instead of your unit losing health. When a shield takes enough damage to 'drop' it, all subsequent damage goes to the units health, and thus affects its performance. The shields take a fixed time to recharge and come back 'up', protecting the damaged unit once again.

The Ordos purchased shield technology and self-repair technology, which they have combined on several units (i.e. Laser Tank). Although this has left their units armor very thin, its a powerfull combination. Shields keep the unit 100% operational until they drop. Keep the unit alive until the shields come back up, and then sail off into the deep desert to regenerate. Hit & Run! .. and very Ordos like!

p.s. Lasers fired upon shielded units will have dire consequences for both units involved. - LINK

Can't what to see those "dire consequences" in action... :P

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