Jump to content

Recommended Posts

Posted

Following up on his post yesterday Chris Longpre fills in more details on resources, requirements, and more. Check them out below:

Yes, non-english versions will be available in Korean, German & French at the same time as the English version. Please check with your local retailers for details. - LINK

~-~

Minimum Requirements:

---------------------

Pentium2 - 400MHZ

64 MB RAM

3D video card required (16MB VRAM required)

For Internet multiplayer, a 56k modem is minimum needed.

BTW, there are some excellent deals out there nowadays on 3D video cards! I've seen some GeForce2 cards for under $100 US. At home I play on a P2-400 with a TNT2 and its plenty fast.

Also note: We put some added graphical features in for the high-end machines. If you crank up all the detail settings and add all the extra shadow features, you'll need a top-end system, but it will be the most gorgeous RTS you've ever seen. - LINK

~-~

In Emperor: Battle for Dune, there is only 1 resource (in the traditional sense), the glorious spice Melange. Spice blooms can be very deadly if you are too close to them when they pop, but get your harvesters & carryalls ready, because its riches for all afterwards.

There is a 2nd resource that master Emperor players will need to manage: rock space. Since you can only build on the relative safety of flat rock mesas, you'll need to layout your buildings & defenses carefully. But have no fear, there are many maps with generous buildable rock areas if you prefer to sprawl out. I'd also recommend a 2ndary base on a remote mesa for its strategic multiplayer value. - LINK

~-~

Yes, Fog of War (FOW) will be an option. Also, we have a special unit, the Scout (on each side) which is designed specifically for FOW gameplay. The Scout has no weapons, but is a very fast runner and has powerfull oil-lenses (binoculars) to reveal a large area of the battle field. Further, the scouts are expert at camoflage and will blend invisibily into the terrain when nearly motionless. Keeping a network of scouts alive on the map is key to a FOW battle. - LINK

Looks like every unit will play an important role depending on the circumstances, and its good to see that if you have the power the graphics will compare to the best RTS games out there.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.