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Innovation Revisited


Gobalopper

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After Delphi's comments on innovation were mentioned on a few sites and generated a number of replies on the messageboard he posted this reply:

No, I'm not a marketing guy, and yes I play more games than I should. =)

I didn't mean to offend anyone; Homeworld is a great game and very innovative if you like the hardcore stuff. It did well, and I'm sure HW2 will to.

Marketing muscle ehh? Sure, it helps but how many of you really read ads? =) BTW the original C&C, RA and Warcraft sold a million copies and their was little to no marketing for those games. Word of mouth is the most powerful tool to any marketing dept; it's the fans who will help sell your product (if it's fun). But most important, always take care of your fansites (online community); they are your best allies any game company could ever have.

Here is a question, being that some of you think we are stuck in a rut, what would you add to our RTS games that would be innovative? Better graphics, more controls, view the battle from your units eyes, more sides, more commands, whatever. I would love to hear what you guys think makes an innovative next-generation RTS that will appeal to fans of Red Alert 2, StarCraft, and Aoe 2.

Well, not sure if that helped, but I hope everyone has a good weekend. - LINK

So what do you think Westwood could do to improve their games? I can't really say what they "could" improve until after playing Emperor but as with every game there are bound to be some things wrong. I guess I will be taking a wait and see approach on this, what do the rest of you think?

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