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HallMall let me know about an interview done with Olivier Masclef of Wide Screen Games on their upcoming Dune game. There are a number of good questions asked, check out a sample below:

Tolstiy: When one is creating a game based on the book the developer has two types of behavior: you can build the game holding tightly to the original universe or you can add some additional features (like Ordos in Westwood's games). What can you tell us about your approach to the development of the game based on already existing universe?

Olivier Masclef: Our approach is to hold tightly to the original universe. We don't want to disappoint the fans (as we are fans ourselves!). The fact is that we can exploit a part of Frank Herbert's story that is not very well described and it is the period of the two years when Paul, after the crash in the desert, is recognized as the messiah by the Fremen, and will make some guerilla operations against the Harkonnens and the spice smugglers, and will build an army of Fremen to gain the control over Arrakis.

For the rest check out the interview.

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