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After many years I finally got my fav game back....and somehow it is different.....Ordos is now weak?


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Posted

After many years of being disappointed with gamed in the current decade, i searched for a way to play OG games like Dune 2000 and Warcraft on PC and i found the Gruntmods edition.

Took me a little bit of messing about but i got it working...for some reason my system doesn't play sound in fullscreen, but it is happy with 1920x1080 Borderless....I have no idea why this is a thing but apparently it is.

However, now its running, i binged it yesterday and completed the Harkonnen campaign, and as always it did not disappoint... back in the Amiga/Early PC days i played Hark first, then Ordos, then Atreides.

Harkonnen was super fun!! I started Ordos today, and is it just me or are they new weak as a wet paper bag....After level 4 or 5, i am noticing really stupid mechanics so i went stupid myself to see how bad it was.......i downloaded a trainer, i used infinite money and instant build and i built a squad of:

20 Siege Tanks, 20 Normal Tanks, 20 Quads and 20 Trikes and sent them all at 4 cannon turrets on the enemy base.....I lost.....

Seriously, all that fire power against 4 crappy cannon turrets and somehow Ordos lost!!!! (Harkonnen had no issues, maybe lost 2 or 3 tanks per turret but nothing stupid....How did i lose 80 units to 4 turrets?)

Why is Ordos so under powered now? is it this mod? what's going on?

 

Posted

 

On 10/29/2026 at 11:06 PM, SirBugz said:

Why is Ordos so under powered now?

They always been. Ordos tanks are weaker than Atreides tanks which are weaker than Harkonnen tanks. and they dont have missle tanks. 

 

On 10/29/2026 at 11:06 PM, SirBugz said:

20 Siege Tanks, 20 Normal Tanks, 20 Quads and 20 Trikes and sent them all at 4 cannon turrets on the enemy base.....I lost.....

This is simply you having no idea how to play the game. Try it slow, rethink your tactics and you will eventually beat all missions.

Posted

He was testing them.

Could you show it in a video?

As for the Ordos....I don't think they are weak. They are just build differently.

It is a sneak peek in EbfD where I find them the most powerfull. That is....if you keep moving them around.

Hitpoints:

  • 2100 (Atreides)
  • 2700 (Harkonnen)
  • 1800 (Ordos)

Move speed:

  • 28 (Atreides)
  • 24 (Harkonnen)
  • 32 (Ordos)

Coolddown:

  • 50 (Atreides)
  • 55 (Harkonnen)
  • 45 (Ordos)

The other stats are the same. Damage is 270.
Attack range is 128. Cost 700. Turn speed 1. Sight range 4.

I don't know about the damage dealt on moving targets. It seems to be less somehow. But what I find very interesting is that the Ordos combat tanks can get into positions very fast and then show more dps as well.

10 shots on a Harkonnen CT, while itself would take only 7. Assuming the first shot doesn't take cooldown. You get to 9 and 6. With 9x45=405 and 6x55=330. Yes, they are weaker. But not that much. Only by 23%.
As for crushing infantry, the Ordos CT is actually 33% better at this. Overall, in a game where speed matters, Ordos is your faction.

The quads move with 36. That means that they move around their combat tank friends. The Harkonnen have this the worst. But the ones with ordos kinda are close. The difference is what matters most here. For Ordos, it is only 4. for the harkonnen, it is 12. Thus, the harkonnen army is more spread out. And Ordos benefits from being a tighter ball.

Posted
10 hours ago, aarmaageedoon said:

This is simply you having no idea how to play the game. Try it slow, rethink your tactics and you will eventually beat all missions.

Kinda rude.. You are the kind of person that is not successful in real life and feel the need to spit bile on the internet. 

It is pretty obvious you cannot read and therefore I will ignore your shoe-size IQ.

Have a good day. 

Posted
6 minutes ago, X3M said:

He was testing them.

Could you show it in a video?

As for the Ordos....I don't think they are weak. They are just build differently.

It is a sneak peek in EbfD where I find them the most powerfull. That is....if you keep moving them around.

Hitpoints:

  • 2100 (Atreides)
  • 2700 (Harkonnen)
  • 1800 (Ordos)

Move speed:

  • 28 (Atreides)
  • 24 (Harkonnen)
  • 32 (Ordos)

Coolddown:

  • 50 (Atreides)
  • 55 (Harkonnen)
  • 45 (Ordos)

The other stats are the same. Damage is 270.
Attack range is 128. Cost 700. Turn speed 1. Sight range 4.

I don't know about the damage dealt on moving targets. It seems to be less somehow. But what I find very interesting is that the Ordos combat tanks can get into positions very fast and then show more dps as well.

10 shots on a Harkonnen CT, while itself would take only 7. Assuming the first shot doesn't take cooldown. You get to 9 and 6. With 9x45=405 and 6x55=330. Yes, they are weaker. But not that much. Only by 23%.
As for crushing infantry, the Ordos CT is actually 33% better at this. Overall, in a game where speed matters, Ordos is your faction.

The quads move with 36. That means that they move around their combat tank friends. The Harkonnen have this the worst. But the ones with ordos kinda are close. The difference is what matters most here. For Ordos, it is only 4. for the harkonnen, it is 12. Thus, the harkonnen army is more spread out. And Ordos benefits from being a tighter ball.

Hi,

Yes I can get it on a video, and yes you are correct, I was just testing to see the outcome and I found it surprising.

I don't usually play with trainers, but for the sake of speed and resources as a one of I built that large force.

It is late here so I'll try and grab the video tomorrow. 

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