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[Release] Mercenary Guild Campaign


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Posted (edited)

Mercenary Guild.rarHey everyone. I have been on hiatus from the Dune 2000 community for awhile and jumped back in recently. Couldnt believe the amazing contributions and additions to the editors.

With that, I decided to do a quick design of a Mercenary Guild campaign. 

I tried to tie in their Personality/Function as best as I could within the Great Spice War. They appear to be simply Pragmatic, Loyal to only those who pay, not ideological or political

I welcome any feedback, or any bugs/issues within the campaign

Hope you enjoy

INSTALL:

Will require the latest gruntmods edition to utilize added colours and custom mission parameters

Place the missions in your data/mission folder, and the CustomCampaignData in your dune2000/CustomCampaignData folder

 

 

Mercenary Guild.rar CustomCampaignData.rar

Edited by sandworm
Posted (edited)

Hey, long time. I remembre I rearrange your very old campaign because you had to add the imperial palace on the building queue or something like that.

Glad to see you are back and creating a campaign.


I only gave the missions a quick glance, just to see how a couple of missions locked (but didn´t wanted to see events or anything in deep just to play them blind later). There is already a small issue which it is not exactly your fault. The missions gruntlords release waaaaay back then, the one called "rise of the mercenaries", as you may remember as those they are only 2 missions, well, those missions were named M1v1.map and M2v1.map, which it is the same name you gave yours.

If it is possible, give the files a different name. You don´t need to change the name of the campaign or the customcampaign folder stuff, that seems fine. But if you can, you can make your files "Mercenary guild 1.map /.mis /.ini" and same for all 9. Files no need to have any specific name for any specific faction so you can write whatever you want, is just to avoid overwritting those 2 missions from gruntlords.

For example, when I rearrange these old campaign from Feda I wrote the name of the authors as part of the file, and this works fine.
image.png.4fd2398580a66529e72fbfb576575a20.png

 

Also, this another thing is not really necesary: the customcampaign folder you added has "mercenaries" which it is fine, just a bit generic. If you also want you can have it as "mercenariesguild" just in case in the future somebody does a mercenary campaign and decided to use a generic named convention. Again, this is not mandatory, but the same as gruntmods using a generic m1v1.map file, which now can be an issue with yours, a future modder can generate a issue with a generic "mercenary" folder. 

 

If you want to get insta feedback on the mission or simply watching people playing it, here on the our discord there is a person that likes to record playing every single new mission or campaign drop and then he shares, so you can see people playing your mission, or at least know for sure that people are playing it even if on the forum we are not too active.

You can read the post. The discord is mostly for singleplayer and modders, any question on "how you do this or that" can be solved here if you need help, or if you want to play the game and don´t know which campaign to pick from the big list.


 

 

Edited by Cm_blast
Posted

Ah yes, I remember releasing that awhile ago. Glad to be back and editing again :)

Thank you for the insightful tips! Guess im stuck in the old way of naming mission files, I will go ahead an update the mission and folder names so things arent overridden or are too generic. I would rather be consistent and be unique in naming these things so players dont have issues.

I will absolutely join that discord server, love the idea of an active community still regarding editing for dune 2k

My last goal is to add custom unit types to the game, still working that out.

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