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Posted (edited)

hello all fremens and saboteurs,today im starting to work on weird dune2k project called arraqatsi dune out of balance, an mod for dune2k that is  completly insane,out of mind. prepare for total chaos.

 

current features in mod

- all races got more gun turret and rocket turret variants. they have also more hitpoints.

-  some buldings have more hitpoints than others

- repair amount for structures is increased alot so solo   whole base with sonic tank or devastator is not possible anymore, bring armada lol

- higher amount of crates for skirmish ( 75 )

- cash in crates set to 5000

- almost all weapons damage is increased.

- two new wapons for turrets

- refineries nolonger take power,they give small amount now.

- walls are now super strong

- new trike and raider variants,stealth trike for atreides and harkonnens. each variant has other rate of fire and hitpoints - original trike hp increased as it has no weapon change.

- stealth  MCV with extra hitpoints

- death hand missile now deals HUUUGE damage. can destroy many buldings at one shot.

- airstrike damage increased alot so its possible to destroy multiple buldings in one raiding.

 

planned features

- atreides windtrap hp increased little extra 100 to production of energy(300)

- ordos windtrap hp increased very little but 200 extra produced energy (400)

- harkonnen windtraps produce only 50 extra energy but  almost doubled hitpoints

- special variant of devastartor,sonic tank and deviator 

- armed engineer variant with slow sardaukar rifle

-  rapid fire  combat tank for atreides ordos harkonnen

- new missile tank with nonhoming missile but with massive damage increase

- range of some weapons increased.

- rocket turrets can nolonger be sniped with missile tank or sonic tank. rocket turrets range  increased.

- atreides , harkonnen, ordos ,   emperor palace will have integrated missile launcher slow rate of fire but DEADLY

- construction yards will be armed with  gun turret to give chance agaist single engineer  or saboteur,

- stealth engineer but with so low hp that can die to even when farting in his spacesuit.,

- more death hand missile variants.

- new harvester variant-  more armor and faster driving for quicker harvesting in dangerous areas.

- all original missions  reworked into insane.   HUGE  bases. stronger fortifications .. few missions can take longer than hour,. some mission maps got resized to 128x128 if not most.  have some crashes on big bases i cant resolve.

 

estimated release date 13 or14th january so very soon

this will be freeport mod meaning anyone can use whole mod or some ideas in their own projects.

this mod will be compatable with original dune2000 1.06 patched non gruntlord edition aswell.

WARNING. if you have savegames...if you have savegames with selection screen thats okay but if you had savegames done during gameplay they will be unstable and crashy. soooo dont delete savegames just because they dont work,if mod is removed savegames will work again.

Edited by Striking Drekavac
Posted (edited)

im uploading the mod - b\in files. just unpack this to your dune2k/data/bin

 

some features may be missing.

some features may crash game.

 

heavily unbalanced on purpose lolol..

have fun and enjoy. let me know if anything is broken etc..

 

missions will released later when i try fix few unstable ones

 

bin.rar

Edited by Striking Drekavac
Posted
On 1/13/2025 at 7:47 PM, Striking Drekavac said:

some features may be missing.

don't forget to include the data.r16 :P you'll find it under the "data" folder, not in "bin"

it's important when adding new units or structures because anything new gets a new icon in the icons slot. not having an icon means anything new is an instant crash

Posted (edited)

ohh thats how it works..  im uploading updated version this time with r8 and r16 files.

new stuff

 

- rapid fire sonic tank variant little tweak

- rapid fire devastator  variant little tweak but stopped  being rapidfire hmmmm

- more damage from death hand and airstrike

- harkonnen can fire three death hand missiles  properly

issues

- harkonnen palace missile launch animation is looped and never stops playing -just cosmetic glitch, not impacting on gameplay

- atreides is unable to fire three airstrike raids - getting error about unit exits from unknown thingy.  so disabled it for now

- rapid fire sonic tank should never be stored in your base.  if you do and base get attacked. your sonic tank will take out half of your base LOL.

- devastator rapidfire does not work. will be fixed soon.

- rapidfire trike and rapidfire raider damage too low - will be better on next update.

 

. whats going to be next?

- will rework atreides airstrike to let atreides use three airstrikes but not all-at-once. fire one before next is ready.

- will make  rapidfire devastator and rapidfire sonic tank new weapons for one hit kills

- ordos rapidfire deviator will have alot more hitpoints.

-  MCV units will have huge  hitpoints to make them almost  invulnerable  also  this will be used on harkonnen mission 4 map 2.  (will be like h4v1 same objectives but different scenery)

-  reworked atreides/ordos/harkonnen original missions will be released with  few warnings (few maps will be crashy - will fix them later)

- new concrete variants

- armed harvester variant

- armed carryal variant

- these  three raider and three trike variants will be reworked to make them  alot different  so one for infantry one for tanks one for structures etc.

data.rar

Edited by Striking Drekavac

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