Jump to content

[Release] a New House Sequel (Dune 2000 custom Campaign)


Cm_blast

Recommended Posts

STORY:
This is a sequel to the "A new house" campaign. That campaign presented an alternative story how a fourth House, along with Atreides, Harkonnen and Ordos join the battle for Arrakis.

Despite being behind in tech and manpower, that House defeat the other 3, and even the Emperor, to win the competition and take control of Arrakis. Now the planet is theirs, although some Frigates has been lurking and threaten to make some trouble on the new rulers.


THEME:
The main theme is the presentation of 5 minor houses that will try to fight for the planet. The minor houses are Ginaz, Ecaz, Moritani, Mutelli and Richese. All these will have less tech available than the player, and they won´t be able to produce certain units based on the house, like building siege tanks but not combat tanks. Instead, they will have multiple bases or the game will present variants of the "destroy all", making lots of self references as the structure of the sequel is the same as the original (similar objetives if you compare both).

This campaign also present the "autoqueue", which means that once you click on a unit, that unit will be keep being produced constatly and non-stop unless the player cancel it or the money is low.

The maps used the expanded version from Fey´s, so they will resemble the original maps from the campaign; they have been expanded and altered, so people will remember the maps but they won´t play exactly as the original.

This is still a vanilla campaign with no mods applied, although the duration is going to be more than the original as the overall tech of the game (for the player at least) starts bigger, but also you fight more enemies.


Screenshots:

image.thumb.png.395f9fa2224ae1d2ac9fe5493fc94dd8.png
Attacking an Ecaz base that only have low tech units available.
 

Dune200010_10_202422_25_38.thumb.png.938e316f3aa96553c439ebdafee96f62.png
Protecting the Smugglers from Ginaz attacks.
 

Dune200010_10_202422_30_49.thumb.png.bb7d8a15f94c78678305b419ad6fa321.png
Moritani and Richese forces keep hostage the smugglers, stealing any units being delivered to them.
 

image.thumb.png.3fd43b1c08f427315ac1bced81a46859.png
Trying to escape from the Mutelli Ambush that forces the Fremen to fight back.
 

FILE:
New House Sequel.rar
This is a vanilla campaign, It only uses custom colors for the new enemies.


HOW TO INSTALL:
Unzip the file and copy every folder into the root of the game.
Any folders included will go to the path that it is suppose to go.
If the launcher triggers and error is because the color files are not properly applied, game still will run, but the enemies will be the main colors instead.

image.png

Edited by Cm_blast
Link to comment
Share on other sites

  • Cm_blast changed the title to [Release] a New House Sequel (Dune 2000 custom Campaign)

Hi! That Autoqueue is brilliant idea!

Especially when special units need to be clicked, that autoqueue really help!

I really enjoy the campaign, thx for the hardwork making this campaign!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.