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Light Infantry
infantry.gif
ordos.gifatreides.gifhark.gif

Type: Ground Based Infantry
House: All
Requirements: Barracks
Range: Short
Speed: 10km/h foot
Armor: Light
Vulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantry
Abilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles

 

Thumper Infantry
thumper.gif
ordos.gifatreides.gifhark.gif
Type: Ground Based Defense
House: All (multiplayer)
Requirements: Barracks upgraded
Range: N/A
Speed: 15km/h foot
Armor: Light
Vulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weapons
Abilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer
Trooper Infantry
trooper.gif
ordos.gifatreides.gifhark.gif
Type: Ground Based Infantry
House: All
Requirements: Barracks upgraded
Range: Medium
Speed: 6km/h foot
Armor: Light
Vulnerabilities: Resistant to tanks but vulnerable to explosives and infantry
Abilities: Ineffective against other infantry but effective against armored vehicles and buildings
Engineer
engineer.gif
ordos.gifatreides.gifhark.gif
Type: Mechanical/Special Forces
House: All
Requirements: Barracks upgraded
Range: N/A
Speed: 10km/h foot
Armor: Light
Vulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantry
Abilities: Used to capture enemy buildings and once captured are under your control
Trike
trike.gif
atreides.gifhark.gif

Type: Light Recon/Strike Vehicle
House: Atreides, Harkonnen
Requirements: Light Factory
Range: Short
Speed: 72km/h
Armor: Light
Vulnerabilities: Vulnerable to nearly all vehicles
Abilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor

  Raider Trike
raider.gif
ordos.gif
Type: Quick Strike/Recon
House: Ordos
Requirements: Light Vehicle Factory
Range: Short
Speed: 90km/h
Armor: Light
Vulnerabilities: Vulnerable to almost everything but better than the Trike
Abilities: The Raider Trike has better weapons, speed, and armor then a Trike. Effective against infantry in hit and run missions
Quad
quad.gif
ordos.gifatreides.gifhark.gif
Type: Light Attack Vehicle
House: All
Requirements: Upgraded Light Factory
Range: Short
Speed: 59km/h
Armor: Light
Vulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weapons
Abilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles
Combat Tank
combato.jpg combata.gif combath.jpg
ordos.gif atreides.gif hark.gif
Type: Medium Battle Tank
House: All
Requirements: Heavy Factory
Range: Medium
Speed: 40km/h
Armor: Medium
Vulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weapons
Abilities: Effective against most vehicles
Siege Tank
siege.gif
ordos.gifatreides.gifhark.gif
Type: Battlefield Support Vehicle
House: All
Requirements: Upgraded Heavy Factory
Range: Long
Speed: 32km/h
Armor: Heavy
Vulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weapons
Abilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored
Missile Tank
missile.gif
ordos.gifatreides.gifhark.gif
Type: Battlefield Support Vehicle
House: Atreides, Harkonnen, Ordos(through Starport)
Requirements: Upgraded Heavy Factory and IX Research Center(Starport)
Range: Long
Speed: 40km/h
Armor: Medium
Vulnerabilities: Vulnerable to nearly all weapons
Abilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry
Sonic Tank
sonic.gif
atreides.gif
Type: Advanced Battle Tank
House: Atreides
Requirements: IX Research Center and Heavy Factory
Range: Medium
Speed: 44km/h
Armor: Medium
Vulnerabilities: Resistant to infantry and explosives but vulnerable to missiles and tanks
Abilities: It fires a sound wave in a form of a sonic wave which is very effective against infantry and lightly armored vehicles. All units in the path of the sonic wave will be damaged
 
Deviator
deviator.gif
ordos.gif

Type: Battlefield Support
House: Ordos
Requirements: IX Research Center
and Heavy Factory
Range: Medium
Speed: 30km/h
Armor: Medium
Vulnerabilities: Vulnerable to nearly all types of weapons
Abilities: This unit will cause no actual damage to the units. It fires a warhead which changes the allegiance of the vehicle for a time but does not effect infantry units

Devastator
devast.gif
hark.gif
Type: Advanced Battle Tank
House: Harkonnen
Requirements: IX Research Center
and Heavy Factory
Range: Medium
Speed: 30km/h
Armor: Heavy
Vulnerabilities: Resistant to nearly everything, but is somewhat vulnerable to missiles and high caliber weapons
Abilities: The most powerful tank on the planet but slow to move and reload. It uses atomic power and fires dual plasma charges but can become unstable when greatly damaged. Also can be set to self-destruct causeing damage to the surrounding area
Saboteur
saboteur.gif
ordos.gif
Type: Special Forces
House: Ordos
Requirements: Ordos Palace
Range: N/A
Speed: 15km/h foot
Armor: Light
Vulnerabilities: Resistant to anti-tank weapons but vulnerable to explosive and infantry
Abilities: The Saboteur can enter a building, immediatly destroy it
 

 

Death Hand
dhand.gif
hark.gif

Type: Battlefield Support Missile
House: Harkonnen
Requirements: Harkonnen Palace
Range: N/A
Speed: 700km/h
Armor: Light
Abilities: Carries multiple warheads of atomic power which causes damage to wide areas but innacurate at times

Sardaukar
sard.gif
hark.gif
Type: Ground Based Infantry
House: Emperor
Requirements: Barracks
Range: Medium
Speed: 15km/h foot
Armor: Medium
Vulnerabilities: Vulnerable to explosives and infantry but resistant to anti-tank weapons
Abilities: The Sardaukar are elite troops that will fire missiles against armored units and machine guns against other infantry
MCV (Mobile Construction Vehicle)
mcv.gif
ordos.gifatreides.gifhark.gif
Type: Base Deployment Vehicle
House: All
Requirements: Upgraded Heavy Factory and Repair Pad
Range: N/A
Speed: 15km/h
Armor: Medium
Vulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weapons
Abilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations
Carryall
carryall.gif
ordos.gifatreides.gifhark.gif
Type: Airborne Unit
House: All
Requirements: High Tech Factory
Range: N/A
Speed: 160km/h
Armor: Heavy
Vulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile Launcher
Abilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay
Harvester
harvest.gif
ordos.gifatreides.gifhark.gif
Type: Base Support Vehicle
House: All
Requirements: Refinery
Range: N/A
Speed: 45km/h
Armor: Medium
Vulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weapons
Abilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits
 
Sand Worm
worm.gif

Type: Indigenous to Dune
House: N/A
Range: N/A
Speed: 30km/h
Armor: Heavy
Vulnerabilities: Vulnerable to missiles and tanks but resistant to infantry and explosives, difficult to destroy
Abilities: The Sand Worm is attracted by vibrations in the sand, it will eat units whole and has a large appetite

 

Frigate
frigate.gif
ordos.gifatreides.gifhark.gif
Type: Interstellar Shuttle
House: All (through CHOAM)
Requirements: Starport
Range: N/A
Speed: 250km/h
Abilities: The Frigate will deliver the units ordered from the Starport but is not controllable
Posted

I don't see the point in posting the things we all have in our manual...

Unless you have a question about it.

Posted (edited)
5 hours ago, X3M said:

I don't see the point in posting the things we all have in our manual...

Unless you have a question about it.

Faster access for reference if on forums since the route it takes to find it is searching this website or remembering to entering this website https://dune2k.com/Duniverse/Games/Dune2000. You can even click their image to review those Units.

I'm interesting in Unit development and incase there would be need for any then these exist on forums.

Edited by Anti Christ

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