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[Release] - The end of the Butlerian Jihad (single mission).


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Posted (edited)

Once again, the Butlerian Jihan theme strike with this new single mission, being the very last mission to finish once for all the Butlerian Saga. This single mission follow the very last map on the third campaign; although this single mission appears on the Imperial side and not into the Harkonnen; can be played separatelly but it is the true ending on the Butlerian and, this time, the Machines are not coming back (at least for this saga).

Since this is the final mission on the whole Butlerian Saga, it is expected to be a hard. So if the Campaigns weren't played before, it would be recommended to do it (although some maps from them may be actually harder than this mission).

STORY (spoilers from the previous campaigns ahead)
After all the events that happened during the long campaign on the Butlerian Jihad, the Ordos ended using a new and improved A.I. that used, successfully, against the Atreides and Harkonnen. Both were defeated so the Ordos remain at top with their unstoppable army.

The new Emperor it's well aware of all the history that happened in the past with these Machines. How his father died trying to use them and how the A.I. went out of control so hard that they almost conquer Arrakis. The story is prone to repeat itself, so the Ordos must be stopped and the Machines destroyed for good.

This is not going to be an easy task. The amount of automated factories that the Ordos have alongside a dozen of Sandworm trapped expelling an insane amount of spice makes them almost impossible to defeat, but this new Emperor have a plan.

THEME
For this single mission I wanted to bring one concept: The Ordos cowardly turtling with tons of defenses, more than the player can break. They have an insane economy (harversters out of reach and limitless), lots of turrets and units, multiple Construction yards... plus the machines bases will send more units to defend the Ordos if they are under attack.

But because the Ordos are turtling that much (maybe in case something wrong happens?), the Machine bases have much less defenses. They lack any Construction Yard and they are just there to keep producing units non-stop, so they don't have resources to even repair their buildigns if damaged. 

Sandworms are trapped in a cage, gameplay talking. Plotwise, Ordos will have more spice that they can harvest while the player's blooms will depleted in the long run.

TIPS
After capturing the modified Outpost (first objetive into the game), player will be given the position of the different Machine bases as the game progress. It is suggested to destroy those Machine bases in the same order. There is a big reward per every base taken.

The Machines don't have anything to rebuild or even repair their buildings, use this knowledge in your favor. It's the opposite for the Ordos; among the economy, the quick reparations and the multiple Construction Yards they are much harder to take and there is no reward (besides completing the mission) for harassing them.

The game will reveal on their own the area where all the bases are. It is not needed to scout too far to have the basic info. Pro-scouting players, Watch out, going to far and attracting into your base more than 80 units at once may be too much even for the most skilled players, so if anything, at least avoid going anywhere the Ordos.

Taking out all the outer bases will make the Ordos to start loosing their money fast. If you are a player that struggle to destroy all those machines factories, then just wait a few minutes until you see the Ordos silos completely empty (vission will be given at the proper time). Once this happen they won't rebuild or repair anything, making much more easy to destroy them.

SUMMARY:
Name: The end of The Butlerian Jihad
Tech level: 6.
Player: Emperor.
Enemy: Ordos, Machines (Atreides, Harkonnen, Ordos & Mercenaries).

SCREENSHOT
Sandworms trapped producing limitless amount of spice for the Ordos.
1480519955_TheEndOfTheButlerianJihad0.thumb.png.a30bf70f7942988373e691adb9cc05bf.png

One of the early Machine bases revealed: an Anti-infantry one.

77289305_TheEndOfTheButlerianJihad1.thumb.png.41ada52979ca470cc0f40ded5f967c03.png

Machines are really offensive; once spotted by your Modified Outpost, they'll attack soon.

288509009_TheEndOfTheButlerianJihad2.thumb.png.a4878a67f18ef5b51645898d228fbb14.png

FILE:
Mission available on this post: The end of the Butlerian Jihad included with the main trilogy pack.

Edited by Cm_blast
  • 1 year later...
Posted (edited)

This single mission has been renamed and merged into the campaign Butlerian Jihad: Zone Zero and now it is part of that campaign. This single mission can still be downloaded from this post, but it is recommended to go into the main campaing as it will appear just next to the 9 set of missions working as the true ending of the whole campaign as "mission 10".

Also, that version includes his own Tactical Map that this version won't have (plus has been properly package there).

The mission itself hasn't be changed at all, just a different name of the file and how/where it will appear on the launcher itself.

Edited by Cm_blast

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