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Cm_blast

[Release] Single mission - No More Spice.

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Cm_blast    74

Here I am with a new single mission: "No more Spice".

In this mission the Ordos have developed a new variant of the gas from the deviators. That gas is affecting the metabolism of the sandworms, making them unable to create more spice. That’s a disaster, so the Emperor is sending his army to stop the Ordos and recovering the natural cycle of the sandworms. 

For this map I removed completely the way to earn money through harvesting the spice. Instead of that, the player will be given 10,000 extra credits every few minutes. The player will continue to receive those extra credits unless you already have 10,000 or more in your account.

This means that the harvester is totally useless (but you still need the refinery as a requirement for other buildings). Use the one you get as a distraction/meat shield or whatever you want.

With some Sardaukar for free with the Starport and some Engineers for free with the High Tech Factory to capture enemy silos (full of spice) without spending money on those units. Is recommended to buy units through the Starport with a discount to maximize the amount of units you can have before the money runs out.

Summary:
Name: No More Spice.
Tech level: 6.
Player: Emperor.
Ally: Fremen.
Enemy: Ordos

Screenshots:
591b6fea06f37_Nomorespice0.PNG.6583b56c42c38e636fd7850ec0cd9a92.PNG
591b6fedb1a58_Nomorespice1.PNG.18199b9f0afe6ea1edbf736573df3745.PNG
591b6ff182097_Nomorespice2.PNG.c7909d7de0d4ca25197b504551564636.PNG

Remember to copy all the files needed in case this is your first map. If not, just copy the single mission itself. (readme.txt for more detailed instrucctions).

Download the mission here:
No more spice.zip

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