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AI patrols , guards

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is it possible to make  AI opponent to  mvoe   large group of units all around his base?  other games sush red alert 2  allowed to asssign  protection for harvester or  specific bulding .

second idea  was related to harvester and refinery. once we build refinery carryal drops harvester  and he will autpmove to refinery from spicefield when full,   could we do this with heavy factory/barracks/light factory to assign the troops gatherign point to not block our base with units ?

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Answer is no for both, not with the stuff we have access to so far at least.

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