Jump to content

Recommended Posts

Posted

Hello Arakis,

 

Am I the only one to have noticed some imbalance on the famous map Habbanya Erg ? Every starting spot has 2 entrances except the bottom-right one which has 3 (left, top and right) . (top-middle starting spot has only 1 entrace but it is a large one)

 

In a classic tag-team match top vs bottom, it's not an issue if the player at bottom-right has an ally starting at the middle-right position because that will make the right entrance almost impossible to reach for the other team (those starting at "top"). However in a 1vs1, if you begin at bottom-right, it's very probable your opponent is at top-left: he can basically threaten your base from 3 ways while you can only threaten his from 2.

 

Do you think it does matter?

Posted

Hey!!! I just noticed that too!

It was my undoing just moments ago :D. (low resource version test)

But, this is just a thought. How many fields wide are all the entrances?

 

6 entrances with each 2 wide or 3 entrances with each 4 wide could be considered the same?

Sort of...?

 

However, in another topic, I claim that the top tier players all do the exact same thing. Spamming troopers, quads and combat tanks.

When a player has over 100 units in an attack, an entrance doesn't really matter any more.

It only matters if you start placing turrets in a game where you are a turtle.

Posted

:P

 

I disagree with your statement regarding top players that do the exact same thing. They don't. Actually I have seen lots of games decided by a strong sneak attack catching off-guard a player that was too much focussed on building an army at just one spot. Efficient sneak attacks don't need a lot of tanks, just 5 quads can hurt a lot if well microed and if surprise is achieved. In that regard, it doesn't really matter how wide entrances are. I think your opportunities are better to attack (and/or to sneak) if your opponent is at bottom right.

Posted

Well, than the one that you sneak attack upon is not part of the top players ;)

But that is my oppinion. Either way, when having to click only 3 to 4 icons every 6 seconds would allow any player to give a quick look on the radar.

If they didn't explore the area, than that is something that they need to work on.

Besides, I have seen experienced players that spam alot, but leave most units in the base for a while. So you can't sneak attack. To top this of, they even have several refineries at several locations around their base. Even 1 in the back where carryalls are doing their job.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.