jacobdouds Posted March 10, 2002 Share Posted March 10, 2002 Can you make worms controlable? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 10, 2002 Share Posted March 10, 2002 Yes, by deviating them. In modding, you cannot build them - a factory would have to be on rock... which would cause a problem. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 10, 2002 Author Share Posted March 10, 2002 How about Fremen Bikers? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 11, 2002 Share Posted March 11, 2002 Not without changing the xbf so they're allowed to move when you build them. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 11, 2002 Author Share Posted March 11, 2002 How do you do that? I don't understand .xbf much. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 11, 2002 Share Posted March 11, 2002 You dont. Yet.... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 11, 2002 Author Share Posted March 11, 2002 Is this the thing that we are waiting for from Riper?If it is, it's causing a lot of trouble. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 11, 2002 Author Share Posted March 11, 2002 It's wierd 'cause in the manual sais it's a biker, where as, it's only a normal warrior. Quote Link to comment Share on other sites More sharing options...
rosoner Posted March 11, 2002 Share Posted March 11, 2002 you can make worm in editoryou just need to put Fremen Camp to sand Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 12, 2002 Author Share Posted March 12, 2002 How do you change buildings from rock to sand? Quote Link to comment Share on other sites More sharing options...
rosoner Posted March 15, 2002 Share Posted March 15, 2002 with Tib editor Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 15, 2002 Share Posted March 15, 2002 Terrain= Look at the available terrains on units Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 17, 2002 Author Share Posted March 17, 2002 I understand it all now, I will try these and get back to you, thank's for the help. Quote Link to comment Share on other sites More sharing options...
Cedric Posted March 17, 2002 Share Posted March 17, 2002 i got the fremen biker to work and move without selling the building. i made it buildable from the factory and it works except the fremen bike is kinda stupid since it doesnt have a turretattach. Quote Link to comment Share on other sites More sharing options...
burzmali Posted March 17, 2002 Share Posted March 17, 2002 Guess you could modify the stats to make the frmen bike into an extra fast scout unit. Quote Link to comment Share on other sites More sharing options...
Cedric Posted March 17, 2002 Share Posted March 17, 2002 but wutz the use. theres already a scout. it might be cool as a fun thing but not a serious unit. Speaking of fun things i made a mode in which the ix suboid does immense damage. hehe. it also has a high hp. twice of the devestators Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 18, 2002 Share Posted March 18, 2002 That's just silly. ut the scout unit idea could work... total stealth, half-decent armour, decent speed, maybe better sight range? It'd be more versatile than the common scout. Quote Link to comment Share on other sites More sharing options...
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