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Posted

Ugh! I hate it when I forget how to do something that I once knew how to do!

 

When  I choose to make one territory to be part of another, I do so by opening territory parameters and unchecking the "visible border" box. I can then map the territory to another territory ID.

 

There's a trick (that I used to know) so that the border of the encompassing territory remains visible even where it is filled by the subterritory. For instance, where West Virginia fills part of the Southern States, the outer borders with Northern States are still marked, but the border between WV and the rest of the Southern States is unmarked.

 

About three years ago, I knew how to accomplish this in my sleep (so I didn't bother to write it down). However, I can't figure out what I did right. I have a new situation that I just can't make right. No matter what order I edit the territories, the whole border becomes invisible after I restart the program and load the map. West Virginia still looks right, so I know there's protocol that will give me what I want and make it "stick". I wish I could remember what it is.

 

Do any of you recall how to retain a main territory's visible border even where a subterritory forms part of that border?

Posted

I've worked with borders some and seem to remember something about timing in the placement of borders. 

The function of a trigger making one border appear within another or over another border can make the shared part with an older visible border disappear.

 

But the other way around, well, I simply don't remember if i was able to do that.  

 

For two states, I would try to make two border territories that trigger together in the same event,

where neither crossed the older visible border        -     or if only one did, if you wanted the state border to remained visible by using part of one of the added event borders.

What you want to do might be a bit more complicated than that, if more states are included.

two problems,  After the events trigger, Clicking on part of one territory border would not necessarily indicate the correct territories depending on where you clicked.

#2  this could be a problem of another event needed to use a correct territory.

Posted
I've worked with borders some and seem to remember something about timing in the placement of borders. 

The function of a trigger...

 

No, this has only to do with mapping and nothing to do with event triggers. The borders can be controlled in the editor itself, well before the game is to be played and events triggered.

Posted

If you figure out how you did it, let me know.

 

I still think I was able to affect a border with an event.  Or  not?    :unsure: ???  :wacko:  :D

Posted
If you figure out how you did it, let me know.

 

I still think I was able to affect a border with an event.  Or  not?    :unsure: ???  :wacko:  :D

Event effects can grant territory rights to companies, but there's no effect to make a border visible or invisible. Border visibility is controlled by the settings on territories, which is in a different part of the editor.

 

The phenomenon I described seems to depend on territory number (the order in which territories are listed). The visibility of a border betwen two territories seems to depend on which is evaluated last, so the higher-numbered territory wins.

 

What that means for map makers is that you want your sub-territories to have higher numbers than the territories to which they map (rendering their internal borders invisible), and you want your other, external territories to be higher still (i.e. Territories containing subterritories should be the very lowest on the map). That way, when a subterritory forms part of its container's border with an external (visible) territory, the border will remain visible.

 

I don't know what will happen if invisible subterritories within two separate containers abut each other, but I suspect that the border between them would vanish.

 

I've decided that it is too late for me to change the order of my territories in the US History scenario. Even with a pretty good spreadsheet, the potential for introducing bugs among 400+ events is too scary.

 

My work-around was to trim the subterritory back from the edge of its parent. The border (between Arkansas and the starting Southern States) became visible as I gave river cells to the parent. The effect on the game is that bridges across the river might not be destroyed during the Civil War. I made sure that rail lines would be cut on one side, but the war damage might not be as expensive as I'd intended. Oh well, can't have everything.

Posted

Your theory is right, the boarder drawer does draw the boarder in the order of territory ID.

So if you put the visible boarder territory in a later territory (smaller Id), then the boarder drawer will override the invisible boarder later when it draws the visible ones.

The upper Id you put the invisible territory, the more boarder will appear.

 

In your case.You should put the container territory earlier than the invisible territory inside, and put the invisible one earlier than the territory next to it.

By earlier, I mean smaller Territory ID.

 

These are the test screenshots that confirms the theory.

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