GeneralStrife Posted December 12, 2011 Share Posted December 12, 2011 Last time I was here...we were just starting to hex edit mission files and someone messed around and made it so in practice one of the enemies was your ally....so we can do all that with bonafied editors now? anyone mind bringing me up to speed? Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 12, 2011 Author Share Posted December 12, 2011 So I've been editing dune to make it so the mercenaries have been present with the ordos through the whole campaign. It's successful kinda...I wish they would build. I gave them power, refineries, construction yard brracks etc. they wont train either. Or can we not do this yet? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted December 12, 2011 Share Posted December 12, 2011 So I've been editing dune to make it so the mercenaries have been present with the ordos through the whole campaign. It's successful kinda...I wish they would build. I gave them power, refineries, construction yard brracks etc. they wont train either. Or can we not do this yet?You need to enable AI for them, currently we do this by copying AI from other missions. Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 12, 2011 Author Share Posted December 12, 2011 Humm and how do I do that? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted December 12, 2011 Share Posted December 12, 2011 http://mvinetwork.co.uk/dune/mission.phpCopy a .misai file from a house by saving it in that program. Then load it into the mercenaries. Quote Link to comment Share on other sites More sharing options...
mvi Posted December 12, 2011 Share Posted December 12, 2011 Basically pick a side in a mission which has AI, then export that side's AI to a .misai file and import that file into the slot you want.Side indexes are:0 - The Atreides1 - The Harkonnen2 - The Ordos3 - The Emperor4 - The Fremen5 - The Smugglers6 - The Mercenaries7 - Sandworm Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 12, 2011 Author Share Posted December 12, 2011 hmm....I think I get it...use the mission editor and take the mercenary ai from the late ordos missions and copy it to the early missions i am putting the mercs into.......this is amazing what we can do now Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 12, 2011 Author Share Posted December 12, 2011 this is so amazing...I don't know how I can thank you guys :DI love it.... Quote Link to comment Share on other sites More sharing options...
mvi Posted December 13, 2011 Share Posted December 13, 2011 this is so amazing...I don't know how I can thank you guys :DI love it....No worries :-) Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted December 13, 2011 Share Posted December 13, 2011 this is so amazing...I don't know how I can thank you guys :DI love it....Glad to help. Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted December 15, 2011 Author Share Posted December 15, 2011 Hmm...modded H2v1 and v2 and upon mission select it crashes.... Error message belowimage.ccpBlitClipTImage Image is NULL (2) Gameticks=0Using Dune advanced mod if that helps Quote Link to comment Share on other sites More sharing options...
mvi Posted December 15, 2011 Share Posted December 15, 2011 Not sure to be honest, try restoring the original mission files. Quote Link to comment Share on other sites More sharing options...
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