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I've been outta the loop a long time....


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Posted

Last time I was here...we were just starting to hex edit mission files and someone messed around and made it so in practice one of the enemies was your ally....so we can do all that with bonafied editors now? anyone mind bringing me up to speed?

Posted

So I've been editing dune to make it so the mercenaries have been present with the ordos through the whole campaign. It's successful kinda...I wish they would build. I gave them power, refineries, construction yard brracks etc. they wont train either. Or can we not do this yet?

Posted

So I've been editing dune to make it so the mercenaries have been present with the ordos through the whole campaign. It's successful kinda...I wish they would build. I gave them power, refineries, construction yard brracks etc. they wont train either. Or can we not do this yet?

You need to enable AI for them, currently we do this by copying AI from other missions.
Posted

Basically pick a side in a mission which has AI, then export that side's AI to a .misai file and import that file into the slot you want.

Side indexes are:

0 - The Atreides

1 - The Harkonnen

2 - The Ordos

3 - The Emperor

4 - The Fremen

5 - The Smugglers

6 - The Mercenaries

7 - Sandworm

Posted

hmm....I think I get it...use the mission editor and take the mercenary ai from the late ordos missions and copy it to the early missions i am putting the mercs into.......this is amazing what we can do now

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