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Posted

I still have all trains stopping for each other when they cross over the corners of a cell. I don't know why, yet????

It could be that my two turns at the crossing are two close to the crossing.

Controling AIs:

When I start a game on my heartland ver. #10 map, I can choose to have up to 22 AI railroads that will possible start up in the first two years.

I will normally get only about 15 to 18 AIs that do startup. I buy 51% of their stocks and take control. I have them take out 3 to 5 bonds, all that is allowed.

( I have changed the economy to allow this) I then sell their stock that I own, down to one more share than their chairman has. (I can end up with more value than I started with)

Usually 3 of mine and 2 belonging to their old chairman. I then can return to the AI any time I please. Then I have the AI buy back all unowned stock, lowering stock value.

(This is kind of like how the US government has done with housing loans by their banking people.) All this is done on pause. (for the government it was done under the table)

Then with remaining money, I connect the AI to one of my demand industries and also to the required cargo that is demanded.

Then I do the same again and route the remaining AI locos until all money is used up. I leave the AI with a manager I have no need of and return to my own company.

Unless I leave the AI with enough potential income it will go into the red quickly. I can still return to the AI and reroute trains.

Most AIs will have a stock split, helping me to stay in the black on the deals. So I can do the same with more AI.

The Game gives cargo to the AIs out of thin air. So, I sometimes will add another perceive cargo to a train when an AI has a demand industry at one of its' stations.

This will sometime stop the AI from adding another train. Also the AIs seldon needs, sand, water or oil. So, I never buy these for the AIs unless I plan to merge the AI.

I may decrease the amount of personal cash needed to start the game to make the game a bit harder.

Although, Starting with only 6 AIs was not as profitable for my company, since I didn't have enough AI cargo being delivered to my demand stations and I had to haul it myself.

One way trips are less profitable. I like to haul both ways. Can't do that enough from farms, mines, etc. That is what the AIs are for.

Posted

Completed Gold on the heartland version 10 map with only 4 months to go and without using the testing cheats. This time I merged all but one AI RR. Ended up with 140 locomotives, about 10 more than I needed. The last AI had two steamers.

Heartland Version 11 will be harder with less money to fund the RR and reduced the amount of industry a bit..

Been planning some changes to the stations in RRT2. I had looked at making 4 stations total. But, I think, if I remember correctly

from comments made by PopTop, the code will only allow 3 station sizes.

Hope to make the small station smaller. (9 squares) cost $50K Would be like a weight station that might be used at a major industry.

Hope to make the medium station smaller at 25 squares. Cost at $100K That is the present foot print size of the normal small station.

If successful with the two smaller stations, I will see if I can rebuild the large station using a slightly smaller foot print, but with tracks on both sides and a cost of $400K.

Not sure if I can attach cargo counting to the back of the station. :wacko:

I might be whistling in the wind. ??? :blink: ??? :blink: ??? :blink:

Posted

Will do.

I played on past gold on my Heartland ver.10 map to check why trains stop for each other on the crossing over the corners.

I removed the two right turns. trains still stopped. I had built another over the corners crossing about 12 cells from the first crossing.

Trains didn't stop for each other on this 2nd crossing; but continued to stop on the first crossing.

I bulldozed the first crossing and then rebuilt it. I stopped the trains and then allowed only two trains to cross each other. One still stopped for the other on the rebuilt crossing.

Gee Wizz, The 1st crossing must be sitting on a buggy spot. I've seen them appear in the past. and had to just build around these spots.

Posted

Loaded Heartland Ver. 11 to see if the over the corner crossing was working correctly on 11. I found I left one of my tools, used to balance demand industry still at the crossing in the city of Kokomo.

The plan was to leave only 4 demand industries at Kokomo crossing, the 4 that had the lowest numbers of start up counts. These 4 industries would offer their cargo demands at the crossing.

Should you choose to do so, do remove all but 4 industries at the crossing. To leave them makes the game too easy; Although conjestion could be a challenge in Kokomo.

I still need to run the map to check the train operations at the crossing. Maybe Tomorrow.

Posted

The 97 is used each year to keep the map near the top of the list. At the start of the next year the number will be 96

34 = year and 08 = month and a = second save in Aug. I hope you can solve this over/under crossing problem.

97 heartland 1934 08a.zip

Posted

You uploaded the wrong file. This game has a diagonal intersection just east of Kokomo, but it runs through a shared cell (231,222), easily seen with the grid on (^G). Can you upload the game with a problem intersection through a diagonal point?

Edit: Let's keep sharp objects and guns away from Gwizz for a few days ;)

Posted

Are you saying the kokomo crossing doesn't stop a train crossing another on your machine? It stops mine :D

Maybe my locomotive engineers don't like tunnels or bridges, they only want grade crossings. 8)

Posted

Oy! We've hit a serious blind spot here! Did you try viewing your map with the grid on like I suggested? I don't mean to be mean, but I need to hammer you a bit until you see what's really happening.

When I look at the Kokomo crossing, the intersection is not through a diagonal point like you said. The tracks share a whole cell at the intersection (and I even gave you the coordinates). Of course your trains will stop to wait for each other!

If you want clear passage, then you need to put one of the tracks on a different diagonal. I put some zigzags into one line to do that, and then the trains passed through one another just fine (but some were slowed by the zigzags).

The only mystery here is to figure out what's wrong with your display settings that caused you to think that the tracks crossed at a point.

Posted

GeeWizz, I also zigzaged when I rebuilt the crossing and the grid was on. And the trains still stopped.

Now I'm not sure with the rebuild if I was crossing over the corners or not. I thought I was.

Well if at first I don't succeed, I can try again. Wish I had saved that rebuild.

I'm not sure a hammer will even jog this old memory of mine. It is as old as I am. Maybe older. :wacko:

Posted

:blush: :blush: :blush: What can I say. At least I was able to turn KOKOMO back to a normal city. But since the trains don't stop anymore the economy could become a problem.

Jeff, I'm returning your hammer. :D

  • 3 weeks later...
Posted

I beat my record of time to win on the latest Heartland rebuild map. 23 months using 55 locos. I ended up with one 1020 and 54 GG1s with no congestion problems. I could have used fewer locos as I had 5 waiting for something to haul.

I had 15 AI companies. I merged one for its Electric Locos and loco manager who use all money to buy Electric locos; Merged another for its track manager that I first used to expand my track.

Another AI used 1020 electric locos to mostly run on my or some other AI trackage. most of its' hauls were to their demand stations. I intended to have them only haul low value cars; But they ended up hauling also high value cars. I wonder if there is a way to find out my gain when an AI loco runs on my track?

I had another AI that merged two other AIs and connected their track so I could keep the game interesting. I've learned to almost keep the AIs from buying more locos and expanding their lines by building some of their stations with my RR. I only had one AI that I didn't use. It had nothing to benefit my railroad. So I only did the stock buy back to improve my net worth and I stopped one of its' locos to improve the AIs profitably a bit.

Most of the above was done in the 20 to 22 month period as I didn't realize I was so close to a gold win. I did keep my locos off AI track and used them to mostly serve my bigger cities.

Thus the AI had longer hauls and used a few GG1s locos for many of their longer hauls. The AIs used: more double track than in my past games, had more track of its' own to serve its' own demand

stations that keep them off of my mainline. Before I used only single track for the AIs and they delivered to my stations and I was always waiting for their deliveries.

What would I add if I remade the map again. Keeping the Company debt free would be easy to achieve. Keeping the chairman debt free would be harder; But, it could involve merging the AIs or not keeping 51% control over the AI companies. This might be possible since with this last game I had 3 more years to try. Since AI stock bottoms out in a buyback, I might have to pay more than market price for AI stock. Since I ended this game with mega bucks in cash, I may try it by continuing on with the saved game.

Well it is time to go back to chores. The Sun came out today; but it is still cold.

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