JayEff Posted July 26, 2004 Share Posted July 26, 2004 Most people think of Canada as beginning in 1867. It was of course an evolution. Take a look at the tumultuous years that led to Confederation and you will find:- a free trade deal that could be on rocky ground- a lumber dispute- international cooperation to fight terrorism- useless politicians spending most of our money on themselves and their friends ;)Single Player only, 1836 to 1867There are 6 annual haul missions, worth 1 point each, assigned either when you lay track in certain territories, or at certain dates. You will have 6 opportuniites to change the course of history (political missions), worth 1 point each.BRONZE - Earn 30 haul, 1 political points.SILVER - Earn 50 haul, 3 political points.GOLD - Earn 70 haul, 5 political points.SPECIAL CONDITIONS- Disable news of economic change. Then you won't have to read those silly rags printed by the Family Compact. In the first 1/3 of the scenario, prior to Responsible Government when the cliques are in control, expect recession Quote Link to comment Share on other sites More sharing options...
JayEff Posted October 29, 2004 Author Share Posted October 29, 2004 I just posted Version 1.1- Fixed Durham rewards- Moved Boston to its proper place- Moved Union Army Depot to Boston- Fixed capture of St. Albans Raiders- Fixed Fenian cargo count and added a month to the deadline- Listed annual haul missions in the briefing- Dialogs assigning political missions are now clearly labelled- Increased grain in Upper Canada- Increased wool in Rupert's Land- Helped American AI by restoring U.S. passenger production, but eliminated the AI dole. Quote Link to comment Share on other sites More sharing options...
JayEff Posted October 29, 2004 Author Share Posted October 29, 2004 Couple of news flashes:I used to think it was only possible to do one, but today on Normal I was able to complete both of the early political missions. There was a really good seeding for the Aroostook mission so I started there. Fredericton had both a lumber mill and a paper mill. I connected Fredericton and Aroostook and set one loco hauling logs and pulp to New Brunswick, and returned with paper to feed the courthouse in Aroostook. I put another station on the St. John River to pick up what was flowing by. There was no trouble making the Aroostook haul requirement.When Durham arrived I accepted his mission and money and set up in Upper Canada. I spent 1838 trying to make money and get a good network. Then in 1839I made the speedy passenger haul.So by the time of the 1842 Aroostook treaty, I already had two political missions in the bag, a few haul points, and was making good money.+++++The Fenian capture is still broken in v1.1, but I think I found the trouble. It looks like event #316 should test against companies (human), the same way that #316.1 does. As it is 316 never triggers, and that failure causes 316.1 to trigger.It is easy to fix but I will wait a little to see if there are any other fixes needed. Quote Link to comment Share on other sites More sharing options...
JayEff Posted November 19, 2004 Author Share Posted November 19, 2004 Here it is. THe only change is the Fenian event fixed again Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted December 4, 2004 Share Posted December 4, 2004 I've updated the map on the main download page. I will get to the other maps I need to post this week hopefully. Quote Link to comment Share on other sites More sharing options...
JayEff Posted May 2, 2005 Author Share Posted May 2, 2005 Here is Canada Bound version 1.3. There are minor event fixes and changes to building densities.CanadaBoundv13.zip Quote Link to comment Share on other sites More sharing options...
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