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Posted

May Update

Jackhammer

Fz007 has joined our team as a weapons modeller and to do some 2D work as well, his first model on the team is the Harkonnen Engineer's Jackhammer.

We've been thinking a lot about out engineers and we want them to have a much larger role than most of the other C&C Renegade mods and Renegade itself. So we are giving each House's Engineer more than the startard Pistol, Repair tool and C4, they will have a main weapon, timed C4, a Repair Tool and another unique weapon depending on which House they are from.

Here is the 3rd person model.

shot11.png

shot22.png

And here is the 1st person model.

Right side

blog108render1.png

Left side

blog108render2.png

Now it's in Eeevil's hands for texturing!

Atreides War Factory Basement

LR01 has been working on the Atreides basement, this is but one of the animations that will be played. When you buy a vehicle in the Atreides War Factor, you'll see it be construsted down below and then brought up on a lift in the loading bay outside the War Factory.

Here is a WIP video showing this off.

Youtube:

Moddb: http://www.moddb.com/games/battle-for-dune/videos/atreides-war-factory-basement-wip4

Minotauraus Wallpaper

Fz007 has made a nice Atreides wallpaper from the Mino using wireframe renders and a temp textured model.

MinoWallpaper.png

First of hopefully many to come!

Minotauraus Walk Animation

LR01 has gone over the Mino animation and made a new one more fitting to our new model, based off the Minotauraus Westwood Emperor: Battle for Dune Atreides end Cut Scene "The early bird catches the worm".

Here is a video showing it off.

Youtube:

Moddb: http://www.moddb.com/games/battle-for-dune/videos/atriedes-minotauraus-new-walk-animation

Map Damage Zones

For awhile now we've been using invisible wall blockers on our maps to stop you from going beyond the map boarder. This doesn't look to good when you are stopped by a magic wall and it's not cool when you can see stuff beyond the blocker, we have put in damage zones instead of these walls so you don't get stuck on them and so you have alittle more freedom.

The damage zones are in two layers, the first being a weakish warning zone letting you know that you are going out of the map and to go back. The 2nd is a much harsher zone that takes down a lot of your shield and health, but before you go beyond the boarder you'll see a sign so you know that it is. Right now we have small signs saying "Off limits" and "Danager", most likely to change.

Here's another video showing off how they work.

Youtube:

Moddb: http://www.moddb.com/games/battle-for-dune/videos/blocker-replacement-example-video

Harkonnen Infantry

Koiry has been kind enough to not only model our last remaining infantry model, the Harkonnen Light Infantry. He's done an amazing job with the texture just like the infantry mode itself, just see for youselves.

Youtube:

Moddb: http://www.moddb.com/games/battle-for-dune/videos/harkonnen-light-infantry1

Normal Maps

Now LR01 has prepared something for this blog about normal map textures, so here he is!

LR01: At some point, we already used normal mapping but we focused more on other stuff so left it out, now we took a look at them and decided to use it. With the "newest updates" on the engine it is possible to use it, of course it just a option.

Now, how this it looks then?

normalx.jpg

On the left the normal map is applied. Besides normal mapping we also going to use some other effects, like bloom. Just a bit of it though :

normal2s.jpg

Of course, we are working on this so don't worry if it doesn't looks good.

Chemical Sprayer

For awhile now we've been using the Ordos AA Trooper for all of our infantry units, we've now finally rigged up our Chemical Trooper and he's ingame!

The Chemical Trooper carries a short-range poison gas projector. The projector fires a charge out to saturate an area, damaging any unit caught within its blast, though infantry will be far more affected.

Here are a few shots.

Image2.jpgImage3.jpg

AA Trooper

We finally have the Ordos AA launcher's 3rd person model rigged and ingame, here it is slightly too big on the AA Trooper's back!

A lightly armored fast moving infantryman, the AA Trooper carries a small but sophisticated missile launcher, which enables it to track vehicles and aircraft out to a long range with ease. It does not deliver a very large warhead, so overall firepower is less than that of the Harkonnen Trooper.

Image5.jpg

That's it for this update, make sure you give up a visit over at www.battlefordune.eu!

  • 2 weeks later...

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