Jump to content

Rewriting Cryo's Dune 1 : it seems possible !!!


Monsieur OUXX

Recommended Posts

P. Clement commented on the way to read character facial animations from the files :

I read facial animations in Src/Gfx/DuneGfx.cpp::ReadSequence.

Class CSequence is filled with 2 lists :

- one storing frames

- one stroing frame sequences

At display time, Src/Gfx/DuneGfx.h::CAnimated::Draw takes in parameter the index of the animation sequence and the game's clock (time) to choose the correct frame to be displayed.

At the moment my program crashes/malfunctions for some specific facial animations, probably because :

- Paul's frames indices must embed additional information related to his changing eyes color

- Fremen leaders indices must embed additional information to render their changing haircuts

If someone has more information on that...

Link to comment
Share on other sites

Hey MrFibble,

thanks for the offer!

I was waiting to see if Forumers would be disciplined, and it seems they are since there hasn't been any polluting post after my last post.

So, I find it easier to keep that thread unlocked (for example I just needed to edit it, and it would have bugged me to wait for you to unlock it).

We'll see if that becomes necessary in the future.

Thanks again.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...